Rotom’s Pokédex
#395 Empoleon |
| 1.7 m
(5'07") —
84.5 kg
(186.3 lbs.) |
|
|
Emperor Pokémon
|
|
|
Ability #1
• Torrent - Powers up Water-type moves when the Pokémon’s
HP is low. Hidden Ability
• Defiant - Boosts the Pokémon’s Attack stat sharply when its
stats are lowered. |
|
#395 Empoleon
• Evolution
Basic | |
Stage 1 | |
Stage 2 |
| ➔ |
| ➔ |
|
#395 Empoleon
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
½ |
2 |
½ |
0 |
2 |
½ |
½ |
1 |
¼ |
1 |
½ |
1 |
2 |
½ |
¼ |
½ |
1 |
½ |
Gen. IV-V: |
½ |
2 |
½ |
0 |
2 |
½ |
½ |
½ |
¼ |
1 |
½ |
1 |
2 |
½ |
¼ |
½ |
½ |
- |
This table ignores the ability. |
#395 Empoleon
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
84 |
86 |
88 |
111 |
101 |
60 |
Level 50 |
144-191 |
81-151 |
83-154 |
104-179 |
95-168 |
58-123 |
Level 100 |
278-372 |
159-298 |
162-302 |
204-353 |
186-331 |
112-240 |
Tot. Base Stats: 530 |
Effort values (3) |
0 |
0 |
0 |
3 |
0 |
0 |
Experience: 239; Before Black 2 and White 2: 210 |
#395 Empoleon
• Pokédex Entries
Diamond | The three horns that extend from
its beak attest to its power. The
leader has the biggest horns. |
Pearl | It swims as fast as a jet boat.
The edges of its wings are sharp
and can slice apart drifting ice. |
Platinum | If anyone were to hurt its pride,
it would slash them with wings that
can cleave through an ice floe. |
HeartGold | It avoids unnecessary disputes,
but it will decimate anything that
threatens its pride. |
SoulSilver | It avoids unnecessary disputes,
but it will decimate anything that
threatens its pride. |
Black | If anyone were to hurt its pride,
it would slash them with wings that
can cleave through an ice floe. |
White | If anyone were to hurt its pride,
it would slash them with wings that
can cleave through an ice floe. |
Black 2 and White 2 | If anyone were to hurt its pride,
it would slash them with wings that
can cleave through an ice floe. |
X | It swims as fast as a jet boat. The edges of its
wings are sharp and can slice apart drifting ice. |
Y | The three horns that extend from its beak attest to
its power. The leader has the biggest horns. |
Omega Ruby | It swims as fast as a jet boat. The edges of its
wings are sharp and can slice apart drifting ice. |
Alpha Sapphire | The three horns that extend from its beak attest to
its power. The leader has the biggest horns. |
#395 Empoleon
Gen. IV-V data
#395 Empoleon
• Egg Groups
#395 Empoleon
• Moves, Learnset of Empoleon
By tutoring
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
150 |
90% |
5 |
0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
By TM/HM
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Normal |
-- |
100% |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Rock |
-- |
-- |
20 |
0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Flying |
60 |
100% |
20 |
0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Flying |
-- |
-- |
15 |
0 |
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
90 |
85% |
20 |
0 |
The user attacks the target by smashing into it with
incredible force. This may also confuse the target. |
By TM/HM
Platinum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Normal |
-- |
100% |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Rock |
-- |
-- |
20 |
0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Flying |
60 |
100% |
20 |
0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Flying |
-- |
-- |
15 |
0 |
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
90 |
85% |
20 |
0 |
The user attacks the target by smashing into it with
incredible force. This may also confuse the target. |
By TM/HM
HeartGold and SoulSilver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Normal |
-- |
100% |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Rock |
-- |
-- |
20 |
0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Flying |
60 |
100% |
20 |
0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Water |
15 |
70% |
15 |
0 |
The user traps the target in a violent swirling
whirlpool for four to five turns. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
90 |
85% |
20 |
0 |
The user attacks the target by smashing into it with
incredible force. This may also confuse the target. |
By tutoring
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
150 |
90% |
5 |
0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
|
Water |
50 |
100% |
10 |
0 |
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Dark |
-- |
-- |
15 |
0 |
The user sharpens its claws to boost its Attack stat
and accuracy. |
|
Normal |
-- |
100% |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Flying |
60 |
100% |
20 |
0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Dark |
-- |
-- |
15 |
0 |
The user sharpens its claws to boost its Attack stat
and accuracy. |
|
Normal |
-- |
100% |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Flying |
60 |
100% |
20 |
0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By tutoring
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
150 |
90% |
5 |
0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
|
Water |
80 |
100% |
10 |
0 |
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Dark |
-- |
-- |
15 |
0 |
The user sharpens its claws to boost its Attack stat
and accuracy. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Dark |
-- |
-- |
15 |
0 |
The user sharpens its claws to boost its Attack stat
and accuracy. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By tutoring
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
150 |
90% |
5 |
0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
|
Water |
80 |
100% |
10 |
0 |
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By tutoring
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
150 |
90% |
5 |
0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
|
Water |
80 |
100% |
10 |
0 |
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#395 Empoleon
• Sprites & extra info…
|