Rotom’s Poké dex
#675 Pangoro
2.1 m
(6'11") —
136.0 kg
(299.8 lbs.)
Daunting Pokémon
Ability #1
• Iron Fist - Powers up punching moves.
Ability #2
• Mold Breaker - Moves can be used on the target regardless of
its Abilities.
Hidden Ability
• Scrappy - The Pokémon can hit Ghost-type Pokémon with
Normal- and Fighting-type moves.
AlolanDex #221 Su Mo ~ #285 Ul tra
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#675 Pangoro
• Evolution
#675 Pangoro
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
1
2
2
1
1
½
1
½
1
1
1
1
1
0
1
1
¼
4
This table ignores the ability.
#675 Pangoro
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
95
124
78
69
71
58
Level 50
155-202
116-193
74-143
66-133
68-135
56-121
Level 100
300-394
227-381
144-280
128-260
132-265
108-236
Tot. Base Stats : 495
Effort values (2 )
0
2
0
0
0
0
Experience : 173
#675 Pangoro
• Pokédex Entries
X Although it possesses a violent temperament,
it won’t put up with bullying. It uses the leaf in
its mouth to sense the movements of its enemies.
Y It charges ahead and bashes its opponents like
a berserker, uncaring about any hits it might take.
Its arms are mighty enough to snap a telephone pole.
Omega Ruby Although it possesses a violent temperament,
it won’t put up with bullying. It uses the leaf in
its mouth to sense the movements of its enemies.
Alpha Sapphire It charges ahead and bashes its opponents like
a berserker, uncaring about any hits it might take.
Its arms are mighty enough to snap a telephone pole.
Sun It boasts superb physical strength. Those who
wish to become Pangoro’s Trainer have no
choice but to converse with their fists.
Moon From the slight twitches of its bamboo leaf, it
deduces its opponent’s movements. It’s eager to
tussle but kindhearted toward its companions.
Ultra Sun This rowdy Pokémon boasts great physical
strength. Many Trainers are also smitten by its
lively character.
Ultra Moon Pangoro is the type to talk with its fists. It
doesn’t say much as it pummels opponents with
enough force to send a dump truck flying.
#675 Pangoro
Held item
X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Mental Herb
#675 Pangoro
• Egg Groups
#675 Pangoro
• Moves, Learnset of Pangoro
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
50
100%
25
0
The target is attacked with a sharp chop. Critical
hits land more easily.
Normal
18
85%
15
0
The target is hit with a flurry of punches that strike
two to five times in a row.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Fighting
60
90%
10
-6
The target is thrown, and a different Pokémon is
dragged out. In the wild, this ends a battle against
a single Pokémon.
Fighting
70
--
10
-1
The user attacks last. In return, this throw move
never misses.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Dark
80
100%
15
0
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Dark
--
100%
20
0
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon.
Fighting
85
90%
15
0
The user attacks the target with an uppercut thrown
skyward with force.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
--
--
20
0
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
The user suppresses the target and makes its move
go last.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
50
100%
25
0
The target is attacked with a sharp chop. Critical
hits land more easily.
Normal
18
85%
15
0
The target is hit with a flurry of punches that strike
two to five times in a row.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Fighting
60
90%
10
-6
The target is thrown, and a different Pokémon is
dragged out. In the wild, this ends a battle against
a single Pokémon.
Fighting
70
--
10
-1
The user attacks last. In return, this throw move
never misses.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Dark
80
100%
15
0
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Dark
--
100%
20
0
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon.
Fighting
85
90%
15
0
The user attacks the target with an uppercut thrown
skyward with force.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
--
--
20
0
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
The user suppresses the target and makes its move
go last.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Steel
40
100%
30
1
The user strikes the target with tough punches as
fast as bullets. This move always goes first.
Steel
40
100%
30
1
The user strikes the target with tough punches as
fast as bullets. This move always goes first.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
50
100%
25
0
The target is attacked with a sharp chop. Critical
hits land more easily.
Normal
18
85%
15
0
The target is hit with a flurry of punches that strike
two to five times in a row.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Fighting
60
90%
10
-6
The target is thrown, and a different Pokémon is
dragged out. In the wild, this ends a battle against
a single Pokémon.
Fighting
70
--
10
-1
The user attacks last. In return, this throw move
never misses.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Dark
80
100%
15
0
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Dark
--
100%
20
0
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon.
Fighting
85
90%
15
0
The user attacks the target with an uppercut thrown
skyward with force.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
--
--
20
0
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
The user suppresses the target and makes its move
go last.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Steel
40
100%
30
1
The user strikes the target with tough punches as
fast as bullets. This move always goes first.
Steel
40
100%
30
1
The user strikes the target with tough punches as
fast as bullets. This move always goes first.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
15
100%
20
0
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Fighting
50
100%
25
0
The target is attacked with a sharp chop. Critical
hits land more easily.
Normal
18
85%
15
0
The target is hit with a flurry of punches that strike
two to five times in a row.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Fighting
60
90%
10
-6
The target is thrown, and a different Pokémon is
dragged out. In the wild, this ends a battle against
a single Pokémon.
Fighting
70
--
10
-1
The user attacks last. In return, this throw move
never misses.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Dark
80
100%
15
0
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat.
Normal
--
100%
15
0
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s.
Dark
--
100%
20
0
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon.
Fighting
85
90%
15
0
The user attacks the target with an uppercut thrown
skyward with force.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
--
--
20
0
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
The user suppresses the target and makes its move
go last.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#675 Pangoro
• Sprites & extra info…