Rotom’s Pokédex
#667 Litleo |
| 0.6 m
(2'00") —
13.5 kg
(29.8 lbs.) |
|
|
Lion Cub Pokémon |
|
|
Ability #1
• Rivalry - Becomes competitive and deals more damage to
Pokémon of the same gender, but deals less to
Pokémon of the opposite gender. Ability #2
• Unnerve - Unnerves opposing Pokémon and makes them unable
to eat Berries. Hidden Ability
• Moxie - The Pokémon shows moxie, and that boosts the
Attack stat after knocking out any Pokémon. |
|
#667 Litleo
• Evolution
#667 Litleo
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
2 |
1 |
1 |
2 |
2 |
½ |
0 |
½ |
½ |
2 |
½ |
1 |
1 |
½ |
1 |
1 |
½ |
This table ignores the ability. |
#667 Litleo
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
62 |
50 |
58 |
73 |
54 |
72 |
Level 50 |
122-169 |
49-112 |
56-121 |
70-137 |
53-116 |
69-136 |
Level 100 |
234-328 |
94-218 |
108-236 |
135-269 |
101-227 |
134-267 |
Tot. Base Stats: 369 |
Effort values (1) |
0 |
0 |
0 |
1 |
0 |
0 |
Experience: 74 |
#667 Litleo
• Pokédex Entries
X | The stronger the opponent it faces,
the more heat surges from its mane
and the more power flows through its body. |
Y | They set off on their own from their pride
and live by themselves to become stronger.
These hot-blooded Pokémon are quick to fight. |
Omega Ruby | The stronger the opponent it faces,
the more heat surges from its mane
and the more power flows through its body. |
Alpha Sapphire | They set off on their own from their pride
and live by themselves to become stronger.
These hot-blooded Pokémon are quick to fight. |
Ultra Sun | When they’re young, they live with a pride. Once
they’re able to hunt prey on their own, they’re
kicked out and have to make their own way. |
Ultra Moon | This hot-blooded Pokémon is filled with
curiosity. When it gets angry or starts
fighting, its short mane gets hot. |
#667 Litleo
• Locations
#667 Litleo
• Egg Groups
#667 Litleo
• Moves, Learnset of Litleo
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Fire |
130 |
90% |
5 |
0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat. |
|
Fire |
60 |
100% |
15 |
0 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
|
Fire |
-- |
85% |
15 |
0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Dark |
80 |
100% |
15 |
0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Fire |
130 |
90% |
5 |
0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat. |
|
Fire |
60 |
100% |
15 |
0 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
|
Fire |
-- |
85% |
15 |
0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Dark |
80 |
100% |
15 |
0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Fire |
130 |
90% |
5 |
0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat. |
|
Fire |
-- |
85% |
15 |
0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Dark |
80 |
100% |
15 |
0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Fire |
130 |
90% |
5 |
0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat. |
|
Fire |
-- |
85% |
15 |
0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Dark |
80 |
100% |
15 |
0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#667 Litleo
• Sprites & extra info…
|