Rotom’s Poké dex
#037 Vulpix
0.6 m
(2'00") —
9.9 kg
(21.8 lbs.)
Fox Pokémon
Ability #1
• Flash Fire - Powers up the Pokémon’s Fire-type moves if it’s hit
by one.
Hidden Ability
• Drought - Turns the sunlight harsh when the Pokémon enters
a battle.
Johto-Dex #125 G SC ~ #127 HG SS
Hoenn-Dex #153 R SE ~ #160 ΩR αS
AlolanDex #253 Su Mo ~ #330 Ul tra
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#037 Vulpix
• Evolution
#037 Vulpix
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
2
2
½
1
½
½
2
½
1
1
½
1
1
½
Gen. II-V:
1
1
1
1
2
2
½
1
½
½
2
½
1
1
½
1
1
-
Gen. I:
1
1
1
1
2
2
½
1
-
½
2
½
1
1
1
1
-
-
This table ignores the ability.
#037 Vulpix
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
38
41
40
50
65
65
Special: 65
Level 50[Gen. III+]
98-145
41-102
40-101
49-112
63-128
63-128
Level 100[Gen. III+]
186-280
78-199
76-196
94-218
121-251
121-251
Tot. Base Stats : 299 ; Gen. I: 249
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 60 ; Before Black 2 and White 2 : 63
#037 Vulpix
• Pokédex Entries
Red and Blue At the time of
birth, it has
just one tail.
The tail splits
from its tip as
it grows older.
Yellow Both its fur and
its tails are
beautiful. As it
grows, the tails
split and form
more tails.
Stadium A single, white-colored tail splits into six beautiful tails. As it grows older, it grows even more tails.
Gold As it develops,
its single white
tail gains color
and splits into
six. It is quite
warm and cuddly.
Silver If it is attacked
by an enemy that
is stronger than
itself, it feigns
injury to fool the
enemy and escapes.
Crystal As its body grows
larger, its six
warm tails become
more beautiful,
with a more luxurious coat of fur.
Stadium 2 As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
Ruby At the time of its birth, VULPIX has one
white tail. The tail separates into six
if this POKéMON receives plenty of love
from its TRAINER.
The six tails become magnificently
curled.
Sapphire Inside VULPIX’s body burns a flame that
never goes out. During the daytime,
when the temperatures rise, this
POKéMON releases flames from its mouth
to prevent its body from growing too
hot.
Emerald It can freely control fire, making fiery
orbs fly like will-o’-the-wisps. Just
before evolution, its six tails grow hot
as if on fire.
FireRed While young, it has six gorgeous tails.
When it grows, several new tails are
sprouted.
LeafGreen When it is born, it has just one snow-
white tail. The tail splits from its tip as
it grows older.
Diamond It controls balls of fire. As it
grows, its six tails split from
their tips to make more tails.
Pearl It controls balls of fire. As it
grows, its six tails split from
their tips to make more tails.
Platinum It controls balls of fire. As it
grows, its six tails split from
their tips to make more tails.
HeartGold As it develops, its single white
tail gains color and splits into six.
It is quite warm and cuddly.
SoulSilver If it is attacked by an enemy that
is stronger than itself, it feigns
injury to fool the enemy and escapes.
Black It controls balls of fire. As it
grows, its six tails split from
their tips to make more tails.
White It controls balls of fire. As it
grows, its six tails split from
their tips to make more tails.
Black 2 and White 2 As each tail grows, its fur becomes
more lustrous. When held, it feels
slightly warm.
X When it is born, it has just one snow-white tail.
The tail splits from its tip as it grows older.
Y While young, it has six gorgeous tails. When it
grows, several new tails are sprouted.
Omega Ruby At the time of its birth, Vulpix has one white tail. The tail
separates into six if this Pokémon receives plenty of love
from its Trainer. The six tails become magnificently curled.
Alpha Sapphire Inside Vulpix’s body burns a flame that never goes out.
During the daytime, when the temperatures rise, this
Pokémon releases flames from its mouth to prevent its
body from growing too hot.
Sun Its beautiful fur and tails have made it very
popular. As it grows, its tails split to form
more tails.
Moon From its mouth spew flames that seem to
resemble the spirits of the deceased. Some
people mistakenly think this fire is a ghost.
Ultra Sun Its beautiful tails have made it very popular.
However, if it’s not brushed diligently, it will
be a mass of tangles before you know it.
Ultra Moon It manipulates balls of fire to catch its prey.
If you raise one from when it’s young, it will
grow close to you like a puppy Pokémon.
Vulpix
Vulpix Alola Form
Sun It exhales air colder than -58 degrees
Fahrenheit. Elderly people in Alola call this
Pokémon by an older name—Keokeo.
Moon In hot weather, this Pokémon makes ice shards
with its six tails and sprays them around to cool
itself off.
Ultra Sun If you carelessly approach it because it’s cute,
the boss of the pack, Ninetales, will appear and
freeze you.
Ultra Moon They live together in a skulk, helping one
another. Before eating their prey, they freeze it
solid with their –58 degree Fahrenheit breath.
#037 Vulpix
• Locations
Blue
Pokémon Mansion, Route 7, Route 8.
Silver
Route 7, Route 8, Route 36, Route 37.
Ruby
Mt. Pyre.
Sapphire
Mt. Pyre.
Emerald
Mt. Pyre.
LeafGreen
Pokémon Mansion, Route 7, Route 8.
Diamond
Route 209, Route 214.
Pearl
Route 209, Route 214.
Platinum
Route 209, Route 214.
SoulSilver
Route 7, Route 8, Route 36, Route 37, Route 48.
Black
Abundant Shrine.
White
Abundant Shrine.
Black 2
Abundant Shrine.
White 2
Abundant Shrine.
#037 Vulpix
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2
100% => Rawst Berry
FireRed , LeafGreen
50% => Rawst Berry
Sun , Moon , Ultra Sun , Ultra Moon
5% => Charcoal
#037 Vulpix
Gen. I-V data
#037 Vulpix
• Egg Groups
#037 Vulpix
• Moves, Learnset of Vulpix
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Ground
100
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Ground
100
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fire
100
90%
10
0
The user attacks by exhaling hot breath on the
opposing Pokémon. This may also leave those
Pokémon with a burn.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fire
100
90%
10
0
The user attacks by exhaling hot breath on the
opposing Pokémon. This may also leave those
Pokémon with a burn.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fire
100
90%
10
0
The user attacks by exhaling hot breath on the
opposing Pokémon. This may also leave those
Pokémon with a burn.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Psychic
80
100%
30
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Psychic
80
100%
30
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
15
70%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Psychic
80
100%
30
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Psychic
80
100%
30
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
50
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Psychic
80
100%
30
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Fairy
--
100%
30
1
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Psychic
80
100%
20
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Fairy
--
100%
30
1
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Psychic
80
100%
20
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Fairy
--
100%
30
1
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Psychic
80
100%
20
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Fire
40
100%
25
0
The target is attacked with small flames. This may
also leave the target with a burn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Fairy
--
100%
30
1
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Fire
35
85%
15
0
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Fire
70
100%
15
0
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well.
Psychic
80
100%
20
0
The user attacks with an odd, unseeable power.
This may also make the target flinch.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Psychic
--
--
10
0
If opposing Pokémon know any move also known by
the user, they are prevented from using it.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Ghost
--
--
5
0
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Fire
100
50%
5
0
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Fire
50
100%
20
0
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#037 Vulpix
• Sprites & extra info…