Rotom’s Pokédex
#572 Minccino |
| 0.4 m
(1'04") —
5.8 kg
(12.8 lbs.) |
|
|
Chinchilla Pokémon
|
|
|
Ability #1
• Cute Charm - Contact with the Pokémon may cause infatuation. Ability #2
• Technician - Powers up the Pokémon’s weaker moves. Hidden Ability
• Skill Link - Maximizes the number of times multi-strike
moves hit. |
Unova-Dex #078 B W ~ #107 B2 W2
|
#572 Minccino
• Evolution
#572 Minccino
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
Gen. V: |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
- |
This table ignores the ability. |
#572 Minccino
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
55 |
50 |
40 |
40 |
40 |
75 |
Level 50 |
115-162 |
49-112 |
40-101 |
40-101 |
40-101 |
72-139 |
Level 100 |
220-314 |
94-218 |
76-196 |
76-196 |
76-196 |
139-273 |
Tot. Base Stats: 300 |
Effort values (1) |
0 |
0 |
0 |
0 |
0 |
1 |
Experience: 60 |
#572 Minccino
• Pokédex Entries
Black | They greet one another by rubbing each
other with their tails, which are always
kept well groomed and clean. |
White | These Pokémon prefer a tidy habitat.
They are always sweeping and dusting,
using their tails as brooms. |
Black 2 and White 2 | Minccino greet each other
by grooming one another
thoroughly with their tails. |
X | Minccino greet each other by grooming one another
thoroughly with their tails. |
Y | These Pokémon prefer a tidy habitat. They are
always sweeping and dusting, using their tails
as brooms. |
Omega Ruby | Minccino greet each other by grooming one another
thoroughly with their tails. |
Alpha Sapphire | These Pokémon prefer a tidy habitat. They are
always sweeping and dusting, using their tails
as brooms. |
Ultra Sun | A clean freak that will not allow even the
slightest mess, it uses its tail like a mop to
thoroughly clean any and all filth. |
Ultra Moon | When its tail has gotten dirty from self-cleaning
or from cleaning its nest, Minccino spends a
whole day washing its tail in clean spring water. |
#572 Minccino
• Locations
Black |
Cold Storage, Route 5, Route 9, Route 16. |
White |
Cold Storage, Route 5, Route 9, Route 16. |
Black 2 |
Route 5, Route 9, Route 16. |
White 2 |
Route 4, Route 5, Route 9, Route 16. |
#572 Minccino
Held item
#572 Minccino
Gen. V data
.old
|
#572 Minccino
• Egg Groups
#572 Minccino
• Moves, Learnset of Minccino
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
60 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
95 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
60 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
95 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
5 |
0 |
The user compels the target to keep using the move
it encored for three turns. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Normal |
-- |
55% |
15 |
0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
|
Normal |
25 |
85% |
10 |
0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#572 Minccino
• Sprites & extra info…
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