Rotom’s Poké dex
#279 Pelipper
1.2 m
(3'11") —
28.0 kg
(61.7 lbs.)
Water Bird Pokémon
Ability #1
• Keen Eye - Keen eyes prevent other Pokémon from lowering this
Pokémon’s accuracy.
Ability #2
• Drizzle - The Pokémon makes it rain when it enters a battle.
Hidden Ability
• Rain Dish - The Pokémon gradually regains HP in rain.
AlolanDex #041 Su Mo ~ #048 Ul tra
Your browser does not support the audio element.
#279 Pelipper
• Evolution
#279 Pelipper
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
½
1
1
0
2
½
1
½
½
½
1
4
1
1
1
1
1
Gen. III-V:
1
½
1
1
0
2
½
1
½
½
½
1
4
1
1
1
1
-
This table ignores the ability.
#279 Pelipper
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
60
50
100
95Gen. III: 85
70
65
Level 50
120-167
49-112
94-167
90-161Gen. III: 81-150
67-134
63-128
Level 100
230-324
94-218
184-328
175-317Gen. III: 157-295
130-262
121-251
Tot. Base Stats : 440 ; Gen. III: 430
Effort values (2 )
0
0
2
0
0
0
Experience : 154 ; Before Sun and Moon : 151; Before Black 2 and White 2 : 164
#279 Pelipper
• Pokédex Entries
Ruby PELIPPER is a flying transporter that
carries small POKéMON and eggs inside
its massive bill.
This POKéMON builds its nest on steep
cliffs facing the sea.
Sapphire PELIPPER searches for food while in
flight by skimming the wave tops.
This POKéMON dips its large bill in the
sea to scoop up food, then swallows
everything in one big gulp.
Emerald It skims the tops of waves as it flies.
When it spots prey, it uses its large beak
to scoop up the victim with water.
It protects its eggs in its beak.
FireRed It is a flying transporter that carries
small POKéMON in its beak. It bobs on the
waves to rest its wings.
LeafGreen It is a flying transporter that carries
small POKéMON in its beak. It bobs on the
waves to rest its wings.
Diamond It dips its large bill in the sea,
then scoops up numerous prey
along with water.
Pearl It acts as a delivery service by
carrying small Pokémon in its bill.
It bobs on the waves to rest.
Platinum It is a messenger of the skies,
carrying small Pokémon and
eggs to safety in its bill.
HeartGold It protects its young in its beak.
It bobs on waves, resting on them
on days when the waters are calm.
SoulSilver It protects its young in its beak.
It bobs on waves, resting on them
on days when the waters are calm.
Black It is a messenger of the skies,
carrying small Pokémon and
eggs to safety in its bill.
White It is a messenger of the skies,
carrying small Pokémon and
eggs to safety in its bill.
Black 2 and White 2 Skimming the water’s surface, it dips
its large bill in the sea, scoops up food
and water, and carries it.
X It dips its large bill in the sea, then scoops up
numerous prey along with water.
Y It is a messenger of the skies, carrying small
Pokémon and eggs to safety in its bill.
Omega Ruby Pelipper is a flying transporter that carries small Pokémon and
eggs inside its massive bill. This Pokémon builds its nest on
steep cliffs facing the sea.
Alpha Sapphire Pelipper searches for food while in flight by skimming the wave
tops. This Pokémon dips its large bill in the sea to scoop up
food, then swallows everything in one big gulp.
Sun Its spacious beak is large enough for a
small child to fit right inside.
Moon Gathering food is the work of young males.
They store food in their capacious beaks and
carry it back to others waiting in the nest.
Ultra Sun It places small Pokémon into its spacious beak
and carries them around. No one knows where
it’s taking them.
Ultra Moon It scoops up Wishiwashi in its huge beak and
swallows them whole. It can devour more than
30 at one go!
#279 Pelipper
• Locations
Ruby
Dewford Town, Ever Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City.
Sapphire
Dewford Town, Ever Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City.
Emerald
Dewford Town, Ever Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121, Route 122, Route 123, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Slateport City.
Diamond
Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Route 205, Route 213, Route 218, Route 219, Route 221, Route 222, Route 224, Route 229, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City, Valley Windworks.
Pearl
Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Route 205, Route 213, Route 218, Route 219, Route 221, Route 222, Route 224, Route 229, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City, Valley Windworks.
Platinum
Iron Island, Pokémon League, Route 219, Route 221, Route 222, Route 224, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City.
Black
Route 13, Undella Bay, Undella Town.
White
Route 13, Undella Bay, Undella Town.
Black 2
Giant Chasm, Route 13, Route 22.
White 2
Giant Chasm, Route 13, Route 22.
#279 Pelipper
Held item
#279 Pelipper
Gen. III-V data
#279 Pelipper
• Egg Groups
#279 Pelipper
• Moves, Learnset of Pelipper
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
100%
40
0
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
100%
40
0
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
100%
40
0
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
--
100%
40
0
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
20
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
--
100%
40
0
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
20
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Flying
140
90%
5
0
A second-turn attack move where critical hits land
more easily. This may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Flying
--
--
15
0
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Flying
--
--
15
0
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
60
100%
10
0
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#279 Pelipper
• Sprites & extra info…