Rotom’s Poké dex
#294 Loudred
1.0 m
(3'03") —
40.5 kg
(89.3 lbs.)
Big Voice Pokémon
Ability #1
• Soundproof - Soundproofing of the Pokémon itself gives full
immunity to all sound-based moves.
Hidden Ability
• Scrappy - The Pokémon can hit Ghost-type Pokémon with
Normal- and Fighting-type moves.
Hoenn-Dex #046 R SE ~ #047 ΩR αS
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#294 Loudred
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#294 Loudred
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
2
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
Gen. III-V:
1
2
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
-
This table ignores the ability.
#294 Loudred
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
84
71
43
71
43
48
Level 50
144-191
68-135
43-104
68-135
43-104
47-110
Level 100
278-372
132-265
81-203
132-265
81-203
90-214
Tot. Base Stats : 360
Effort values (2 )
2
0
0
0
0
0
Experience : 126
#294 Loudred
• Pokédex Entries
Ruby LOUDRED’s bellowing can completely
decimate a wood-frame house. It uses
its voice to punish its foes.
This POKéMON’s round ears serve as
loudspeakers.
Sapphire LOUDRED shouts while stamping its feet.
After it finishes shouting, this
POKéMON becomes incapable of hearing
anything for a while. This is considered
to be a weak point.
Emerald It positions the round speakers on its
head to assail foes with ultrasonic waves
at massive volume. It builds power by
stomping the ground.
FireRed When it stamps its feet and bellows, it
generates ultrasonic waves that can blow
apart a house.
LeafGreen When it stamps its feet and bellows, it
generates ultrasonic waves that can blow
apart a house.
Diamond The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
Pearl The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
Platinum The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
HeartGold It shouts loudly by inhaling air, and
then uses its well-developed
stomach muscles to exhale.
SoulSilver It shouts loudly by inhaling air, and
then uses its well-developed
stomach muscles to exhale.
Black The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
White The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
Black 2 and White 2 The shock waves from its cries can
tip over trucks. It stamps its
feet to power up.
X It shouts loudly by inhaling air, and then uses its
well-developed stomach muscles to exhale.
Y The shock waves from its cries can tip over trucks.
It stamps its feet to power up.
Omega Ruby Loudred’s bellowing can completely decimate a wood-frame
house. It uses its voice to punish its foes. This Pokémon’s
round ears serve as loudspeakers.
Alpha Sapphire Loudred shouts while stamping its feet. After it finishes
shouting, this Pokémon becomes incapable of hearing
anything for a while. This is considered to be a weak point.
#294 Loudred
• Locations
Ruby
Victory Road.
Sapphire
Victory Road.
Emerald
Desert Underpass, Victory Road.
Diamond
Mt. Coronet.
Pearl
Mt. Coronet.
Platinum
Mt. Coronet.
#294 Loudred
Held item
Ruby , Sapphire , Emerald , FireRed , LeafGreen , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2
5% => Chesto Berry
#294 Loudred
Gen. III-V data
#294 Loudred
• Egg Groups
#294 Loudred
• Moves, Learnset of Loudred
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
50
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
70
100%
15
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
70
100%
15
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
140
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
120
100%
10
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
Psychic
120
100%
10
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
Psychic
120
100%
10
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Ghost
30
100%
15
0
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch.
Normal
--
--
40
0
The user howls loudly to raise its spirit, which raises
its Attack stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Normal
90
100%
10
0
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
90
100%
10
0
The user lets loose a horribly echoing shout with
the power to inflict damage.
Psychic
120
100%
10
0
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fire
130
90%
5
0
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#294 Loudred
• Sprites & extra info…