Rotom’s Pokédex
#496 Servine |
| 0.8 m
(2'07") —
16.0 kg
(35.3 lbs.) |
|
|
Grass Snake Pokémon
|
|
|
Ability #1
• Overgrow - Powers up Grass-type moves when the Pokémon’s
HP is low. Hidden Ability
• Contrary - Makes stat changes have an opposite effect. |
|
#496 Servine
• Evolution
Basic | |
Stage 1 | |
Stage 2 |
| ➔ |
| ➔ |
|
#496 Servine
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
1 |
Gen. V: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
- |
This table ignores the ability. |
#496 Servine
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
60 |
60 |
75 |
60 |
75 |
83 |
Level 50 |
120-167 |
58-123 |
72-139 |
58-123 |
72-139 |
79-148 |
Level 100 |
230-324 |
112-240 |
139-273 |
112-240 |
139-273 |
153-291 |
Tot. Base Stats: 413 |
Effort values (2) |
0 |
0 |
0 |
0 |
0 |
2 |
Experience: 145 |
#496 Servine
• Pokédex Entries
Black | It moves along the ground as if sliding.
Its swift movements befuddle its foes,
and it then attacks with a vine whip. |
White | They avoid attacks by sinking into the
shadows of thick foliage. They retaliate
with masterful whipping techniques. |
Black 2 and White 2 | When it gets dirty, its leaves
can’t be used in photosynthesis,
so it always keeps itself clean. |
X | It moves along the ground as if sliding. Its swift
movements befuddle its foes, and it then attacks
with a vine whip. |
Y | When it gets dirty, its leaves can’t be used in
photosynthesis, so it always keeps itself clean. |
Omega Ruby | It moves along the ground as if sliding. Its swift
movements befuddle its foes, and it then attacks
with a vine whip. |
Alpha Sapphire | When it gets dirty, its leaves can’t be used in
photosynthesis, so it always keeps itself clean. |
#496 Servine
Gen. V data
.old
|
#496 Servine
• Egg Groups
#496 Servine
• Moves, Learnset of Servine
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
140 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By tutoring
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
50 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
140 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By tutoring
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By tutoring
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
90% |
20 |
0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
65 |
90% |
10 |
0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Grass |
90 |
100% |
15 |
0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
|
Poison |
-- |
-- |
20 |
0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Poison |
-- |
100% |
10 |
0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By tutoring
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#496 Servine
• Sprites & extra info…
|