Rotom’s Poké dex
#215 Sneasel
0.9 m
(2'11") —
28.0 kg
(61.7 lbs.)
Sharp Claw Pokémon
Ability #1
• Inner Focus - The Pokémon’s intensely focused, and that protects
the Pokémon from flinching.
Ability #2
• Keen Eye - Keen eyes prevent other Pokémon from lowering this
Pokémon’s accuracy.
Hidden Ability
• Pickpocket - Steals an item from an attacker that made
direct contact.
Johto-Dex #213 G SC ~ #218 HG SS
AlolanDex #249 Su Mo ~ #326 Ul tra
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#215 Sneasel
• Evolution
#215 Sneasel
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
4
1
1
1
2
2
½
2
2
1
1
1
0
½
1
½
2
Gen. II-V:
1
4
1
1
1
2
2
½
2
2
1
1
1
0
½
1
½
-
This table ignores the ability.
#215 Sneasel
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
55
95
55
35
75
115
Level 50[Gen. III+]
115-162
90-161
54-117
36-95
72-139
108-183
Level 100[Gen. III+]
220-314
175-317
103-229
67-185
139-273
211-361
Tot. Base Stats : 430
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 86 ; Before Black 2 and White 2 : 132
Pokémon GO
Stamina
Attack
Defense
110
189
157
#215 Sneasel
• Pokédex Entries
Gold Its paws conceal
sharp claws. If
attacked, it suddenly extends the
claws and startles
its enemy.
Silver Vicious in nature,
it drives PIDGEY
from their nests
and feasts on the
eggs that are left
behind.
Crystal This cunning
POKéMON hides
under the cover
of darkness,
waiting to attack
its prey.
Stadium 2 Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
Ruby SNEASEL scales trees by punching its
hooked claws into the bark.
This POKéMON seeks out unguarded
nests and steals eggs for food while
the parents are away.
Sapphire SNEASEL scales trees by punching its
hooked claws into the bark.
This POKéMON seeks out unguarded
nests and steals eggs for food while
the parents are away.
Emerald A SNEASEL scales trees by punching its
hooked claws into the bark. It seeks out
unguarded nests and steals eggs for food
while the parents are away.
FireRed Vicious in nature, it drives PIDGEY from
their nests and feasts on the eggs that
are left behind.
LeafGreen Its paws conceal sharp claws.
If attacked, it suddenly extends the
claws and startles its enemy.
Diamond It feeds on eggs stolen from
nests. Its sharply hooked claws
rip vulnerable spots on prey.
Pearl It is extremely vicious and will not
stop attacking until its foe is
incapable of moving.
Platinum A smart and sneaky Pokémon. A pair
may work together to steal eggs by
having one lure the parents away.
HeartGold Its paws conceal sharp claws. If
attacked, it suddenly extends the
claws and startles its enemy.
SoulSilver Vicious in nature, it drives PIDGEY
from their nests and scavenges any
leftovers it can find.
Black A smart and sneaky Pokémon. A pair
may work together to steal eggs by
having one lure the parents away.
White A smart and sneaky Pokémon. A pair
may work together to steal eggs by
having one lure the parents away.
Black 2 and White 2 A smart and sneaky Pokémon,
it makes its opponents flinch by suddenly
showing the claws hidden in its paws.
X It feeds on eggs stolen from nests. Its sharply
hooked claws rip vulnerable spots on prey.
Y Its paws conceal sharp claws. If attacked,
it suddenly extends the claws and startles
its enemy.
Omega Ruby Sneasel scales trees by punching its hooked claws into the
bark. This Pokémon seeks out unguarded nests and steals
eggs for food while the parents are away.
Alpha Sapphire Sneasel scales trees by punching its hooked claws into the
bark. This Pokémon seeks out unguarded nests and steals
eggs for food while the parents are away.
Sun It has a cunning yet savage disposition.
It waits for parents to leave their nests,
and then it sneaks in to steal their eggs.
Moon It uses its claws to poke holes in eggs so it can
slurp out the insides. Breeders consider it a
scourge and will drive it away or eradicate it.
Ultra Sun They will cooperate to steal eggs from the nests
of bird Pokémon, but fights break out to
determine which one gets to eat the eggs.
Ultra Moon It blends into the dark of night to ambush its
prey. Sneasel will attack Sandshrew, but its
hard skin can cause Sneasel’s claws to snap off.
#215 Sneasel
• Locations
Gold
Mt. Silver, Route 28.
Silver
Mt. Silver, Route 28.
Crystal
Ice Path.
LeafGreen
Icefall Cave.
Diamond
Acuity Lakefront, Lake Acuity, Route 216, Route 217, Snowpoint Temple.
Pearl
Acuity Lakefront, Lake Acuity, Route 216, Route 217, Snowpoint Temple.
Platinum
Acuity Lakefront, Lake Acuity, Route 216, Route 217, Snowpoint Temple.
HeartGold
Mt. Silver, Route 28.
SoulSilver
Mt. Silver, Route 28.
Black
Giant Chasm.
White
Giant Chasm.
Black 2
Giant Chasm.
White 2
Giant Chasm.
X
Route 17.
Y
Route 17.
#215 Sneasel
Held item
Ruby , Sapphire , Emerald , Sun , Moon , Ultra Sun , Ultra Moon
5% => Quick Claw
Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y
5% => Quick Claw
50% => Grip Claw
#215 Sneasel
Gen. II-V data
#215 Sneasel
• Egg Groups
#215 Sneasel
• Moves, Learnset of Sneasel
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
10
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
10
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
10
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
75
95%
10
0
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat.
Normal
40
100%
10
3
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
10
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
75
95%
10
0
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat.
Normal
40
100%
10
3
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
10
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
75
95%
10
0
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat.
Normal
40
100%
10
3
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Ghost
--
100%
10
0
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
--
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
Hard, pointed, sharp claws rake the target to
inflict damage.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
18
80%
15
0
The target is raked with sharp claws or scythes
quickly two to five times in a row.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
70
100%
20
0
The target is attacked with a slash of claws or
blades. Critical hits land more easily.
Dark
--
100%
10
0
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks.
Steel
50
95%
35
0
The target is raked with steel claws. This may also
raise the user’s Attack stat.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
--
10
4
The user steals the effects of any attempts to use a
healing or stat-changing move.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
60
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
60
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
70
100%
5
0
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
80
100%
15
0
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
55
95%
15
0
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
40
0
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
--
100%
15
0
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.