Rotom’s Pokédex
#226 Mantine |
| 2.1 m
(6'11") —
220.0 kg
(485.0 lbs.) |
|
|
Kite Pokémon
|
|
|
Ability #1
• Swift Swim - Boosts the Pokémon’s Speed stat in rain. Ability #2
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage. Hidden Ability
• Water Veil - The Pokémon is covered with a water veil, which
prevents the Pokémon from getting a burn. |
Johto-Dex #197 G SC ~ #202 HG SS
|
#226 Mantine
• Evolution
#226 Mantine
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
½ |
1 |
1 |
0 |
2 |
½ |
1 |
½ |
½ |
½ |
1 |
4 |
1 |
1 |
1 |
1 |
1 |
Gen. II-V: |
1 |
½ |
1 |
1 |
0 |
2 |
½ |
1 |
½ |
½ |
½ |
1 |
4 |
1 |
1 |
1 |
1 |
- |
This table ignores the ability. |
#226 Mantine
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
85 Gen. II-VI: 65
|
40 |
70 |
80 |
140 |
70 |
Level 50 [Gen. III+] |
145-192 Gen. III-VI: 125-172
|
40-101 |
67-134 |
76-145 |
130-211 |
67-134 |
Level 100 [Gen. III+] |
280-374 Gen. III-VI: 240-334
|
76-196 |
130-262 |
148-284 |
256-416 |
130-262 |
Tot. Base Stats: 485; Gen. II-VI: 465 |
Effort values (2) [Gen. III+] |
0 |
0 |
0 |
0 |
2 |
0 |
Experience: 170; Before Sun and Moon: 163; Before Black 2 and White 2: 168 |
Pokémon GO
Stamina |
Attack |
Defense |
130 |
148 |
260 |
#226 Mantine
• Pokédex Entries
Gold | As it majestically
swims, it doesn't
care if REMORAID
attach to it for
scavenging its
leftovers. |
Silver | Swimming freely in
open seas, it may
fly out of the
water and over the
waves if it builds
up enough speed. |
Crystal | It swims along
freely, eating
things that swim
into its mouth.
Its whole body is
very coarse. |
Stadium 2 | As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers. |
Ruby | On sunny days, schools of MANTINE can
be seen elegantly leaping over the
sea’s waves.
This POKéMON is not bothered by the
REMORAID that hitches rides. |
Sapphire | On sunny days, schools of MANTINE can
be seen elegantly leaping over the
sea’s waves.
This POKéMON is not bothered by the
REMORAID that hitches rides. |
Emerald | On sunny days, schools of MANTINE can be
seen elegantly leaping over the waves.
It is not bothered by the REMORAID that
hitches rides. |
FireRed | Swimming freely in open seas, it may fly
out of the water and over the waves if it
builds up enough speed. |
LeafGreen | As it majestically swims, it doesn’t care
if REMORAID attach to it to scavenge
for its leftovers. |
Diamond | When the waves are calm, one may
encounter a swarm of MANTINE
swimming as if they are in flight. |
Pearl | It swims elegantly, mindless of
REMORAID hitching on to its broad
fins. It has a docile nature. |
Platinum | While elegantly swimming in the sea,
it ignores REMORAID that cling to
its fins seeking food scraps. |
HeartGold | As it majestically swims, it doesn’t
care if REMORAID attach to it for
scavenging its leftovers. |
SoulSilver | Swimming freely in open seas, it may
fly out of the water and over the
waves if it builds up enough speed. |
Black | While elegantly swimming in the sea,
it ignores Remoraid that cling to
its fins seeking food scraps. |
White | While elegantly swimming in the sea,
it ignores Remoraid that cling to
its fins seeking food scraps. |
Black 2 and White 2 | If it builds up enough speed swimming, it
can fly over 300 feet out of the water
from the surface of the ocean. |
X | If it builds up enough speed swimming, it can fly
over 300 feet out of the water from the surface of
the ocean. |
Y | While elegantly swimming in the sea, it ignores
Remoraid that cling to its fins seeking food scraps. |
Omega Ruby | On sunny days, schools of Mantine can be seen elegantly
leaping over the sea’s waves. This Pokémon is not bothered
by the Remoraid that hitches rides. |
Alpha Sapphire | On sunny days, schools of Mantine can be seen elegantly
leaping over the sea’s waves. This Pokémon is not bothered
by the Remoraid that hitches rides. |
Ultra Sun | Postcards and posters featuring Mantine
leaping elegantly above the waves are popular
souvenirs of Alola. |
Ultra Moon | Many people have taken up surfing because
they admire how magnificently Mantine swims. |
#226 Mantine
• Locations
Gold |
Sea Route 41. |
Crystal |
Sea Route 41. |
LeafGreen |
Tanoby Ruins, Trainer Tower. |
HeartGold |
Sea Route 41. |
Black |
Undella Bay, Undella Town. |
White |
Undella Bay, Undella Town. |
Black 2 |
Route 21, Undella Bay. |
White 2 |
Route 21, Undella Bay. |
#226 Mantine
Gen. II-V data
#226 Mantine
• Egg Groups
#226 Mantine
• Moves, Learnset of Mantine
By leveling up
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By breeding
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
-- |
-- |
30 |
0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
|
Water |
120 |
80% |
5 |
0 |
The target is blasted by a huge volume of water
launched under great pressure. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Dragon |
40 |
100% |
20 |
0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
By TM/HM
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
15 |
70% |
15 |
0 |
The user traps the target in a violent swirling
whirlpool for four to five turns. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By leveling up
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By breeding
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
-- |
-- |
30 |
0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
|
Water |
120 |
80% |
5 |
0 |
The target is blasted by a huge volume of water
launched under great pressure. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Dragon |
40 |
100% |
20 |
0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
By tutoring
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
By TM/HM
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
15 |
70% |
15 |
0 |
The user traps the target in a violent swirling
whirlpool for four to five turns. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By leveling up
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By breeding
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
-- |
-- |
30 |
0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
|
Water |
120 |
80% |
5 |
0 |
The target is blasted by a huge volume of water
launched under great pressure. |
|
Ground |
-- |
-- |
15 |
0 |
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Dragon |
40 |
100% |
20 |
0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
By TM/HM
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
60 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By leveling up
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By breeding
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
-- |
-- |
30 |
0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
|
Water |
120 |
80% |
5 |
0 |
The target is blasted by a huge volume of water
launched under great pressure. |
|
Ground |
-- |
-- |
15 |
0 |
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Dragon |
40 |
100% |
20 |
0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
By tutoring
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
60 |
-- |
20 |
0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
By TM/HM
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
60 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By leveling up
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By breeding
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Ice |
-- |
-- |
30 |
0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
|
Water |
120 |
80% |
5 |
0 |
The target is blasted by a huge volume of water
launched under great pressure. |
|
Ground |
-- |
-- |
15 |
0 |
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Dragon |
40 |
100% |
20 |
0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
By tutoring
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
By TM/HM
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
60 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By leveling up
Colosseum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By TM/HM
Colosseum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By leveling up
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Water |
20 |
100% |
30 |
0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
|
Normal |
-- |
55% |
20 |
0 |
The user generates odd sound waves from its body
that confuse the target. |
|
Water |
65 |
100% |
20 |
0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
30 |
0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
|
Flying |
60 |
100% |
35 |
0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Ghost |
-- |
100% |
10 |
0 |
The target is exposed to a sinister ray that
triggers confusion. |
By tutoring
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
By TM/HM
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By TM/HM
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Flying |
-- |
-- |
15 |
0 |
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By TM/HM
Platinum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Flying |
-- |
-- |
15 |
0 |
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By TM/HM
HeartGold and SoulSilver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Water |
60 |
100% |
20 |
0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
95 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
120 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Water |
65 |
100% |
10 |
0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
95 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
15 |
70% |
15 |
0 |
The user traps the target in a violent swirling
whirlpool for four to five turns. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Flying |
-- |
-- |
10 |
0 |
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Flying |
-- |
-- |
10 |
0 |
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#226 Mantine
• Sprites & extra info…
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