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Adaptability - Powers up moves of the same type as the Pokémon.
Aerilate - Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Aftermath - Damages the attacker if it contacts the Pokémon with a finishing hit.
Air Lock - Eliminates the effects of weather.
Analytic - Boosts move power when the Pokémon moves last.
Anger Point - The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation - The Pokémon can sense an opposing Pokémon’s dangerous moves.
Arena Trap - Prevents opposing Pokémon from fleeing.
Aroma Veil - Protects itself and its allies from attacks that limit their move choices.
Aura Break - The effects of “Aura” Abilities are reversed to lower the power of affected moves.
Bad Dreams - Reduces the HP of sleeping opposing Pokémon.
Battery - Powers up ally Pokémon’s special moves.
Battle Armor - Hard armor protects the Pokémon from critical hits.
Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks - Protects the Pokémon from Defense-lowering effects.
Blaze - Powers up Fire-type moves when the Pokémon’s HP is low.
Bulletproof - Protects the Pokémon from some ball and bomb moves.
Cacophony - Avoids sound-based moves.
Cheek Pouch - Restores HP as well when the Pokémon eats a Berry.
Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight.
Clear Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Cloud Nine - Eliminates the effects of weather.
Color Change - The Pokémon’s type becomes the type of the move used on it.
Comatose - It’s always drowsing and will never wake up. It can attack without waking up.
Competitive - Boosts the Sp. Atk stat sharply when a stat is lowered.
Compound Eyes - The Pokémon’s compound eyes boost its accuracy.
Contrary - Makes stat changes have an opposite effect.
Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.
Cursed Body - May disable a move used on the Pokémon.
Cute Charm - Contact with the Pokémon may cause infatuation.
Damp - Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura - Powers up each Pokémon’s Dark-type moves.
Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist - Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.
Defiant - Boosts the Pokémon’s Attack stat sharply when its stats are lowered.
Delta Stream - The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.
Desolate Land - The Pokémon changes the weather to nullify Water-type attacks.
Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Download - Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Drizzle - The Pokémon makes it rain when it enters a battle.
Drought - Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin - Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Early Bird - The Pokémon awakens twice as fast as other Pokémon from sleep.
Effect Spore - Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura - Powers up each Pokémon’s Fairy-type moves.
Filter - Reduces the power of supereffective attacks taken.
Flame Body - Contact with the Pokémon may burn the attacker.
Flare Boost - Powers up special attacks when the Pokémon is burned.
Flash Fire - Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Flower Gift - Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Flower Veil - Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Forecast - The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn - When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard - Reduces damage done to allies.
Frisk - When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Fur Coat - Halves the damage from physical moves.
Gale Wings - Gives priority to Flying-type moves when the Pokémon’s HP is full.
Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Gluttony - Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Gooey - Contact with the Pokémon lowers the attacker’s Speed stat.
Grass Pelt - Boosts the Pokémon’s Defense stat in Grassy Terrain.
Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Guts - It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Harvest - May create another Berry after one is used.
Healer - Sometimes heals an ally’s status condition.
Heatproof - The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal - Doubles the Pokémon’s weight.
Honey Gather - The Pokémon may gather Honey after a battle.
Huge Power - Doubles the Pokémon’s Attack stat.
Hustle - Boosts the Attack stat, but lowers accuracy.
Hydration - Heals status conditions if it’s raining.
Hyper Cutter - The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Ice Body - The Pokémon gradually regains HP in a hailstorm.
Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Illusion - Comes out disguised as the Pokémon in the party’s last spot.
Immunity - The immune system of the Pokémon prevents it from getting poisoned.
Imposter - The Pokémon transforms itself into the Pokémon it’s facing.
Infiltrator - Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus - The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Insomnia - The Pokémon is suffering from insomnia and cannot fall asleep.
Intimidate - The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Iron Barbs - Inflicts damage to the attacker on contact with iron barbs.
Iron Fist - Powers up punching moves.
Justified - Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Keen Eye - Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Klutz - The Pokémon can’t use any held items.
Leaf Guard - Prevents status conditions in harsh sunlight.
Levitate - By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Light Metal - Halves the Pokémon’s weight.
Lightning Rod - The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Limber - Its limber body protects the Pokémon from paralysis.
Liquid Ooze - Oozed liquid has strong stench, which damages attackers using any draining move.
Liquid Voice - All sound-based moves become Water-type moves.
Long Reach - The Pokémon uses its moves without making contact with the target.
Magic Bounce - Reflects status moves, instead of getting hit by them.
Magic Guard - The Pokémon only takes damage from attacks.
Magician - The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor - The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Magnet Pull - Prevents Steel-type Pokémon from escaping using its magnetic force.
Marvel Scale - The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
Mega Launcher - Powers up aura and pulse moves.
Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.
Minus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker - Moves can be used on the target regardless of its Abilities.
Moody - Raises one stat sharply and lowers another every turn.
Motor Drive - Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
Moxie - The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Multiscale - Reduces the amount of damage the Pokémon takes when its HP is full.
Multitype - Changes the Pokémon’s type to match the Plate or Z-Crystal it holds.
Mummy - Contact with the Pokémon changes the attacker’s Ability to Mummy.
Natural Cure - All status conditions heal when the Pokémon switches out.
Neuroforce - Powers up moves that are super effective.
No Guard - The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize - All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.
Oblivious - The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Overcoat - Protects the Pokémon from things like sand, hail, and powder.
Overgrow - Powers up Grass-type moves when the Pokémon’s HP is low.
Own Tempo - This Pokémon has its own tempo, and that prevents it from becoming confused.
Parental Bond - Parent and child each attacks.
Pickpocket - Steals an item from an attacker that made direct contact.
Pickup - The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate - Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Plus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Poison Heal - Restores HP if the Pokémon is poisoned, instead of losing HP.
Poison Point - Contact with the Pokémon may poison the attacker.
Poison Touch - May poison a target when the Pokémon makes contact.
Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy - The Pokémon copies the Ability of a defeated ally.
Prankster - Gives priority to a status move.
Pressure - By putting pressure on the opposing Pokémon, it raises their PP usage.
Primordial Sea - The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor - Reduces the power of supereffective attacks taken.
Protean - Changes the Pokémon’s type to the type of the move it’s about to use.
Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power - Using its pure power, the Pokémon doubles its Attack stat.
Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Feet - Boosts the Speed stat if the Pokémon has a status condition.
RKS System - Changes the Pokémon’s type to match the memory disc it holds.
Rain Dish - The Pokémon gradually regains HP in rain.
Rattled - Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Receiver - The Pokémon copies the Ability of a defeated ally.
Reckless - Powers up moves that have recoil damage.
Refrigerate - Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Regenerator - Restores a little HP when withdrawn from battle.
Rivalry - Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
Rock Head - Protects the Pokémon from recoil damage.
Rough Skin - This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away - Enables a sure getaway from wild Pokémon.
Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Sand Rush - Boosts the Pokémon’s Speed stat in a sandstorm.
Sand Stream - The Pokémon summons a sandstorm when it enters a battle.
Sand Veil - Boosts the Pokémon’s evasion in a sandstorm.
Sap Sipper - Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Scrappy - The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Serene Grace - Boosts the likelihood of additional effects occurring when attacking.
Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full.
Shadow Tag - This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.
Shed Skin - The Pokémon may heal its own status conditions by shedding its skin.
Sheer Force - Removes additional effects to increase the power of moves when attacking.
Shell Armor - A hard shell protects the Pokémon from critical hits.
Shield Dust - This Pokémon’s dust blocks the additional effects of attacks taken.
Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Simple - The stat changes the Pokémon receives are doubled.
Skill Link - Maximizes the number of times multi-strike moves hit.
Slow Start - For five turns, the Pokémon’s Attack and Speed stats are halved.
Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm.
Sniper - Powers up moves if they become critical hits when attacking.
Snow Cloak - Boosts evasion in a hailstorm.
Snow Warning - The Pokémon summons a hailstorm when it enters a battle.
Solar Power - Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
Solid Rock - Reduces the power of supereffective attacks taken.
Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof - Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Speed Boost - Its Speed stat is boosted every turn.
Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.
Stall - The Pokémon moves after all other Pokémon do.
Stamina - Boosts the Defense stat when hit by an attack.
Stance Change - The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield.
Static - The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast - The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Steelworker - Powers up Steel-type moves.
Stench - By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold - Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain - Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Strong Jaw - The Pokémon’s strong jaw boosts the power of its biting moves.
Sturdy - It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Suction Cups - This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Super Luck - The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain.
Swarm - Powers up Bug-type moves when the Pokémon’s HP is low.
Sweet Veil - Prevents itself and ally Pokémon from falling asleep.
Swift Swim - Boosts the Pokémon’s Speed stat in rain.
Symbiosis - The Pokémon passes its item to an ally that has used up an item.
Synchronize - The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Tangled Feet - Raises evasion if the Pokémon is confused.
Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.
Technician - Powers up the Pokémon’s weaker moves.
Telepathy - Anticipates an ally’s attack and dodges it.
Teravolt - Moves can be used on the target regardless of its Abilities.
Thick Fat - The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Tinted Lens - The Pokémon can use “not very effective” moves to deal regular damage.
Torrent - Powers up Water-type moves when the Pokémon’s HP is low.
Tough Claws - Powers up moves that make direct contact.
Toxic Boost - Powers up physical attacks when the Pokémon is poisoned.
Trace - When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Triage - Gives priority to a healing move.
Truant - The Pokémon can’t use a move the following turn if it uses one.
Turboblaze - Moves can be used on the target regardless of its Abilities.
Unaware - When attacking, the Pokémon ignores the target Pokémon’s stat changes.
Unburden - Boosts the Speed stat if the Pokémon’s held item is used or lost.
Unnerve - Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star - Boosts the accuracy of its allies and itself.
Vital Spirit - The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb - Restores HP if hit by an Electric-type move, instead of taking damage.
Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.
Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Water Veil - The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Weak Armor - Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
White Smoke - The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard - Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin - Makes status moves more likely to miss.
Zen Mode - Changes the Pokémon’s shape when HP is half or less.