Rotom’s Poké dex
#116 Horsea
0.4 m
(1'04") —
8.0 kg
(17.6 lbs.)
Dragon Pokémon
Ability #1
• Swift Swim - Boosts the Pokémon’s Speed stat in rain.
Ability #2
• Gen. IV+: Sniper - Powers up moves if they become critical hits
when attacking.
Hidden Ability
• Damp - Prevents the use of explosive moves such as
Self-Destruct by dampening its surroundings.
Johto-Dex #186 G SC ~ #190 HG SS
Hoenn-Dex #184 R SE ~ #193 ΩR αS
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#116 Horsea
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#116 Horsea
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
Gen. I:
1
1
1
1
1
1
1
1
-
½
½
2
2
1
½
1
-
-
This table ignores the ability.
#116 Horsea
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
30
40
70
70
25
60
Special: 70
Level 50[Gen. III+]
90-137
40-101
67-134
67-134
27-84
58-123
Level 100[Gen. III+]
170-264
76-196
130-262
130-262
49-163
112-240
Tot. Base Stats : 295 ; Gen. I: 270
Effort values (1 )[Gen. III+]
0
0
0
1
0
0
Experience : 59 ; Before Black 2 and White 2 : 83
Pokémon GO
Stamina
Attack
Defense
60
129; before Nov 2016: 122
125; before Nov 2016: 100
#116 Horsea
• Pokédex Entries
Red and Blue Known to shoot
down flying bugs
with precision
blasts of ink
from the surface
of the water.
Yellow If it senses any
danger, it will
vigorously spray
water or a special
type of ink from
its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Gold If attacked by a
larger enemy, it
quickly swims to
safety by adeptly
controlling its
dorsal fin.
Silver Its big, developed
fins move rapidly,
allowing it to
swim backward
while still facing
forward.
Crystal When they're in a
safe location,
they can be seen
playfully tangling
their tails
together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Ruby HORSEA eats small insects and moss off
of rocks. If the ocean current turns
fast, this POKéMON anchors itself by
wrapping its tail around rocks or coral
to prevent being washed away.
Sapphire If HORSEA senses danger, it will
reflexively spray a dense black ink
from its mouth and try to escape.
This POKéMON swims by cleverly flapping
the fins on its back.
Emerald By cleverly flicking the fins on its back
side to side, it moves in any direction
while facing forward. It spits ink to
escape if it senses danger.
FireRed It maintains balance using its tail, which
is wound up like a coil. It may spray ink
from its mouth.
LeafGreen Known to shoot down flying bugs with
precision blasts of ink from the surface
of the water.
Diamond It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
Pearl It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
Platinum It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
HeartGold If attacked by a larger enemy,
it quickly swims to safety by adeptly
controlling its well-developed dorsal fin.
SoulSilver Its big, developed fins move rapidly,
allowing it to swim backward
while still facing forward.
Black It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
White It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
Black 2 and White 2 It makes its nest in the shade of
corals. If it senses danger, it
spits murky ink and flees.
X Known to shoot down flying bugs with precision
blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses
danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean
current turns fast, this Pokémon anchors itself by wrapping its
tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense
black ink from its mouth and try to escape. This Pokémon
swims by cleverly flapping the fin on its back.
#116 Horsea
• Locations
Red
Cinnabar Island, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21.
Blue
Cinnabar Island, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21.
Yellow
Route 10, Route 11, Route 12, Route 13, Vermilion City.
Gold
Whirl Islands.
Silver
Whirl Islands.
Crystal
Whirl Islands.
Ruby
Route 132, Route 133, Route 134.
Sapphire
Route 132, Route 133, Route 134.
Emerald
Route 132, Route 133, Route 134.
FireRed
Bond Bridge, Cerulean City, Cinnabar Island, Five Island, Five Isle Meadow, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, One Island, Outcast Island, Pallet Town, Resort Gorgeous, Route 4, Route 10, Route 11, Route 12, Route 13, Route 24, S.S. Anne, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Tanoby Ruins, Trainer Tower, Treasure Beach, Vermilion City, Water Labyrinth, Water Path.
LeafGreen
Cerulean City, Cinnabar Island, Pallet Town, Route 4, Route 10, Route 11, Route 12, Route 13, Route 24, S.S. Anne, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City.
Diamond
Sea Route 226.
Pearl
Sea Route 226.
Platinum
Sea Route 226.
HeartGold
Seafoam Islands, Whirl Islands.
SoulSilver
Seafoam Islands, Whirl Islands.
Black
P2 Laboratory, Route 17, Route 18.
White
P2 Laboratory, Route 17, Route 18.
Black 2
P2 Laboratory, Route 17, Route 18.
White 2
P2 Laboratory, Route 17, Route 18.
X
Ambrette Town, Cyllage City.
Y
Ambrette Town, Cyllage City.
#116 Horsea
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Dragon Scale
#116 Horsea
Gen. I-V data
#116 Horsea
• Egg Groups
#116 Horsea
• Moves, Learnset of Horsea
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dragon
--
100%
10
0
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Water
65
85%
10
0
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Dragon
60
100%
20
0
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dragon
--
100%
10
0
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Water
65
85%
10
0
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Dragon
60
100%
20
0
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Dragon
--
--
20
0
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dragon
60
100%
20
0
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis.
Dragon
--
100%
10
0
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Water
65
85%
10
0
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Dragon
--
--
20
0
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dragon
60
100%
20
0
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis.
Dragon
--
100%
10
0
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Water
65
85%
10
0
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Dragon
--
--
20
0
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Normal
--
55%
20
0
For four turns, this move prevents the target from
using the move it last used.
Dragon
60
100%
20
0
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis.
Dragon
--
100%
10
0
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Water
65
85%
10
0
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Dragon
--
--
20
0
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Dragon
40
100%
20
0
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Dragon
--
--
20
0
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dragon
90
100%
10
0
The target is attacked with a shock wave generated
by the user’s gaping mouth.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dragon
90
100%
10
0
The target is attacked with a shock wave generated
by the user’s gaping mouth.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dragon
90
100%
10
0
The target is attacked with a shock wave generated
by the user’s gaping mouth.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
#116 Horsea
• Sprites & extra info…