Rotom’s Poké dex
#186 Politoed
1.1 m
(3'07") —
33.9 kg
(74.7 lbs.)
Frog Pokémon
Ability #1
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage.
Ability #2
• Damp - Prevents the use of explosive moves such as
Self-Destruct by dampening its surroundings.
Hidden Ability
• Drizzle - The Pokémon makes it rain when it enters a battle.
AlolanDex #152 Su Mo ~ #185 Ul tra
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#186 Politoed
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#186 Politoed
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
This table ignores the ability.
#186 Politoed
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
90
75
75
90
100
70
Level 50[Gen. III+]
150-197
72-139
72-139
85-156
94-167
67-134
Level 100[Gen. III+]
290-384
139-273
139-273
166-306
184-328
130-262
Tot. Base Stats : 500
Effort values (3 )[Gen. III+]
0
0
0
0
3
0
Experience : 225 ; Before Black 2 and White 2 : 185
Pokémon GO
Stamina
Attack
Defense
180
174
192
#186 Politoed
• Pokédex Entries
Gold If POLIWAG and
POLIWHIRL hear its
echoing cry, they
respond by gathering from far and
wide.
Silver Whenever three or
more of these get
together, they
sing in a loud
voice that sounds
like bellowing.
Crystal When it expands
its throat to
croak out a tune,
nearby POLIWAG and
POLIWHIRL gather
immediately.
Stadium 2 If Poliwag and Poliwhirl hear its echoing cry, they respond by gathering from far and wide.
Ruby The curled hair on POLITOED’s head is
proof of its status as a king. It is said
that the longer and more curled the
hair, the more respect this POKéMON
earns from its peers.
Sapphire The curled hair on POLITOED’s head is
proof of its status as a king. It is said
that the longer and more curled the
hair, the more respect this POKéMON
earns from its peers.
Emerald The curled hair on its head proves its
status as a king. It is said that the
longer and curlier the hair, the more
respect it earns from its peers.
FireRed Whenever three or more of these get
together, they sing in a loud voice that
sounds like bellowing.
LeafGreen If POLIWAG and POLIWHIRL hear its
echoing cry, they respond by gathering
from far and wide.
Diamond It gathers groups of others as
their leader. Its cries make
POLIWAG obey.
Pearl It gathers groups of others as
their leader. Its cries make
POLIWAG obey.
Platinum It gathers groups of others as
their leader. Its cries make
POLIWAG obey.
HeartGold If POLIWAG and POLIWHIRL hear its
echoing cry, they respond by
gathering from far and wide.
SoulSilver Whenever three or more of these get
together, they sing in a loud
voice that sounds like bellowing.
Black It gathers groups of others as
their leader. Its cries make
Poliwag obey.
White It gathers groups of others as
their leader. Its cries make
Poliwag obey.
Black 2 and White 2 It gathers groups of others as
their leader. Its cries make
Poliwag obey.
X Whenever three or more of these get together,
they sing in a loud voice that sounds like bellowing.
Y If Poliwag and Poliwhirl hear its echoing cry, they
respond by gathering from far and wide.
Omega Ruby The curled hair on Politoed’s head is proof of its status as a
king. It is said that the longer and more curled the hair, the
more respect this Pokémon earns from its peers.
Alpha Sapphire The curled hair on Politoed’s head is proof of its status as a
king. It is said that the longer and more curled the hair, the
more respect this Pokémon earns from its peers.
Sun They gather on moonlit nights to form a large
chorus. Their cries sound angry and not at all
pleasant, but they are certainly distinctive.
Moon It’s the leader of Poliwag and Poliwhirl.
When Politoed roars, they all cower in fear.
Ultra Sun Although its cries sound like screams, a
composer created a beautiful ballad that was
influenced by the sounds.
Ultra Moon The longer and more luxurious the curled hair on
its head, the greater the number of Poliwag and
Poliwhirl that will obey it.
#186 Politoed
• Locations
Black
Route 6.
White
Route 6.
Black 2
Floccesy Ranch, Lostlorn Forest, Route 6, Route 19, Route 20, Victory Road.
White 2
Floccesy Ranch, Lostlorn Forest, Route 6, Route 19, Route 20, Victory Road.
X
Route 19.
Y
Route 19.
#186 Politoed
Held item
Ruby , Sapphire , Emerald , FireRed , LeafGreen , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => King’s Rock
#186 Politoed
Gen. II-V data
#186 Politoed
• Egg Groups
#186 Politoed
• Moves, Learnset of Politoed
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#186 Politoed
• Sprites & extra info…