Rotom’s Poké dex
#060 Poliwag
0.6 m
(2'00") —
12.4 kg
(27.3 lbs.)
Tadpole Pokémon
Ability #1
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage.
Ability #2
• Damp - Prevents the use of explosive moves such as
Self-Destruct by dampening its surroundings.
Hidden Ability
• Swift Swim - Boosts the Pokémon’s Speed stat in rain.
AlolanDex #149 Su Mo ~ #182 Ul tra
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#060 Poliwag
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#060 Poliwag
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
Gen. I:
1
1
1
1
1
1
1
1
-
½
½
2
2
1
½
1
-
-
This table ignores the ability.
#060 Poliwag
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
40
50
40
40
40
90
Special: 40
Level 50[Gen. III+]
100-147
49-112
40-101
40-101
40-101
85-156
Level 100[Gen. III+]
190-284
94-218
76-196
76-196
76-196
166-306
Tot. Base Stats : 300 ; Gen. I: 260
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 60 ; Before Black 2 and White 2 : 77
#060 Poliwag
• Pokédex Entries
Red and Blue Its newly grown
legs prevent it
from running. It
appears to prefer
swimming than
trying to stand.
Yellow The direction of
the spiral on the
belly differs by
area. It is more
adept at swimming
than walking.
Stadium The spiral on its belly is its internal organs seen through its thin skin. It is better at swimming than walking.
Gold Because it is inept at walking on
its newly grown
legs, it always
swims around in
water.
Silver The direction of
its belly spiral
differs by area.
The equator is
thought to have an
effect on this.
Crystal The swirl on its
belly is its
insides showing
through the skin.
It looks clearer
after it eats.
Stadium 2 Because it is inept at walking on its newly grown legs, it always swims around in water.
Ruby POLIWAG has a very thin skin. It is
possible to see the POKéMON’s spiral
innards right through the skin.
Despite its thinness, however, the skin
is also very flexible. Even sharp fangs
bounce right off it.
Sapphire POLIWAG has a very thin skin. It is
possible to see the POKéMON’s spiral
innards right through the skin.
Despite its thinness, however, the skin
is also very flexible. Even sharp fangs
bounce right off it.
Emerald It is possible to see this POKéMON’s spiral
innards right through its thin skin.
However, the skin is also very flexible.
Even sharp fangs bounce right off it.
FireRed Its slick black skin is thin and damp.
A part of its internal organs can be seen
through the skin as a spiral pattern.
LeafGreen Its newly grown legs prevent it from
walking well. It appears to prefer
swimming over walking.
Diamond Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
Pearl Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
Platinum Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
HeartGold Because it is inept at walking on
its newly grown legs, it always
swims around in water.
SoulSilver The direction of its belly spiral
differs by area. The equator is
thought to have an effect on this.
Black Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
White Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
Black 2 and White 2 Its skin is so thin, its internal
organs are visible. It has trouble
walking on its newly grown feet.
X Its slick black skin is thin and damp. A part of its
internal organs can be seen through the skin as a
spiral pattern.
Y The direction of the spiral on the belly differs by
area. It is more adept at swimming than walking.
Omega Ruby Poliwag has a very thin skin. It is possible to see the
Pokémon’s spiral innards right through the skin.
Despite its thinness, however, the skin is also very flexible.
Even sharp fangs bounce right off it.
Alpha Sapphire Poliwag has a very thin skin. It is possible to see the
Pokémon’s spiral innards right through the skin. Despite its
thinness, however, the skin is also very flexible. Even sharp
fangs bounce right off it.
Sun The swirl on its belly is its internal organs
showing through. If the swirl is tinged white,
that means it’s affected by some disease.
Moon It’s still not very good at walking. Its Trainers
should train this Pokémon to walk every day.
Ultra Sun Despite the danger, it wants to come up on land.
So it does its best to waddle along, but when
an enemy finds it, it rushes back to the water.
Ultra Moon The direction of the swirl on their stomachs
differs depending on where they live. Poliwag
aficionados can tell them apart at a glance.
#060 Poliwag
• Locations
Red
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Blue
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Yellow
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Gold
Blackthorn City, Ecruteak City, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Route 30, Route 31, Route 35, Route 44, Ruins of Alph, Violet City, Viridian City.
Silver
Blackthorn City, Ecruteak City, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Route 30, Route 31, Route 35, Route 44, Ruins of Alph, Violet City, Viridian City.
Crystal
Blackthorn City, Ecruteak City, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Route 30, Route 31, Route 35, Route 44, Ruins of Alph, Violet City, Viridian City.
FireRed
Berry Forest, Cape Brink, Cerulean Cave, Four Island, Fuchsia City, Icefall Cave, Route 6, Route 22, Route 23, Route 25, Ruin Valley, Safari Zone, Viridian City.
LeafGreen
Berry Forest, Cape Brink, Cerulean Cave, Four Island, Fuchsia City, Icefall Cave, Route 6, Route 22, Route 23, Route 25, Ruin Valley, Safari Zone, Viridian City.
Diamond
Route 225, Route 227, Route 228.
Pearl
Route 225, Route 227, Route 228.
Platinum
Route 227, Route 228.
HeartGold
Blackthorn City, Cerulean Cave, Ecruteak City, Ilex Forest, Mt. Moon, Mt. Silver, Route 6, Route 22, Route 28, Route 30, Route 31, Route 35, Route 43, Route 44, Route 45, Route 47, Ruins of Alph, Unknown (all Poliwag), Violet City, Viridian City.
SoulSilver
Blackthorn City, Cerulean Cave, Ecruteak City, Ilex Forest, Mt. Moon, Mt. Silver, Route 6, Route 22, Route 28, Route 30, Route 31, Route 35, Route 43, Route 44, Route 45, Route 47, Ruins of Alph, Unknown (all Poliwag), Violet City, Viridian City.
Black
Challenger's Cave, Giant Chasm, Route 6, Victory Road, Wellspring Cave.
White
Challenger's Cave, Giant Chasm, Route 6, Victory Road, Wellspring Cave.
Black 2
Clay Tunnel, Floccesy Ranch, Giant Chasm, Lostlorn Forest, Relic Passage, Route 6, Route 19, Route 20, Route 23, Victory Road, Wellspring Cave.
White 2
Clay Tunnel, Floccesy Ranch, Giant Chasm, Lostlorn Forest, Relic Passage, Route 6, Route 19, Route 20, Route 23, Victory Road, Wellspring Cave.
X
Couriway Town, Frost Cavern, Laverre City, Pokémon Village, Route 14, Route 15, Route 16, Route 19, Route 21, Victory Road.
Y
Couriway Town, Frost Cavern, Laverre City, Pokémon Village, Route 14, Route 15, Route 16, Route 19, Route 21, Victory Road.
#060 Poliwag
Gen. I-V data
#060 Poliwag
• Egg Groups
#060 Poliwag
• Moves, Learnset of Poliwag
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
--
--
40
0
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
--
--
40
0
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Ice
30
90%
20
0
The user attacks the target for five turns.
The move’s power increases each time it hits.
Normal
--
--
40
0
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Ice
30
90%
20
0
The user attacks the target for five turns.
The move’s power increases each time it hits.
Normal
--
--
40
0
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Ice
30
90%
20
0
The user attacks the target for five turns.
The move’s power increases each time it hits.
Normal
--
--
40
0
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target.
Ice
--
--
30
0
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Psychic
--
60%
20
0
The user employs hypnotic suggestion to make the
target fall into a deep sleep.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
10
0
The user maximizes its Attack stat in exchange for
HP equal to half its max HP.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
#060 Poliwag
• Sprites & extra info…