Rotom’s Poké dex
#331 Cacnea
0.4 m
(1'04") —
51.3 kg
(113.1 lbs.)
Cactus Pokémon
Ability #1
• Sand Veil - Boosts the Pokémon’s evasion in a sandstorm.
Hidden Ability
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage.
Hoenn-Dex #119 R SE ~ #124 ΩR αS
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#331 Cacnea
• Evolution
#331 Cacnea
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
2
2
½
1
2
1
1
2
½
½
½
1
2
1
1
1
Gen. III-V:
1
1
2
2
½
1
2
1
1
2
½
½
½
1
2
1
1
-
This table ignores the ability.
#331 Cacnea
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
50
85
40
85
40
35
Level 50
110-157
81-150
40-101
81-150
40-101
36-95
Level 100
210-304
157-295
76-196
157-295
76-196
67-185
Tot. Base Stats : 335
Effort values (1 )
0
0
0
1
0
0
Experience : 67 ; Before Black 2 and White 2 : 97
#331 Cacnea
• Pokédex Entries
Ruby CACNEA lives in arid locations such
as deserts. It releases a strong aroma
from its flower to attract prey.
When prey comes near, this POKéMON
shoots sharp thorns from its body to
bring the victim down.
Sapphire The more arid and harsh the
environment, the more pretty and
fragrant a flower CACNEA grows.
This POKéMON battles by wildly swinging
its thorny arms.
Emerald CACNEA live in deserts with virtually no
rainfall. It battles by swinging its thick,
spiked arms. Once a year, a yellow flower
blooms.
FireRed It prefers harsh environments such as
deserts. It can survive for 30 days on
water stored in its body.
LeafGreen It prefers harsh environments such as
deserts. It can survive for 30 days on
water stored in its body.
Diamond By storing water in its body, this
desert dweller can survive for 30
days without water.
Pearl By storing water in its body, this
desert dweller can survive for 30
days without water.
Platinum By storing water in its body, this
desert dweller can survive for 30
days without water.
HeartGold It lives in arid locations. Its
yellow flowers bloom once a year.
SoulSilver It lives in arid locations. Its
yellow flowers bloom once a year.
Black By storing water in its body, this
desert dweller can survive for 30
days without water.
White By storing water in its body, this
desert dweller can survive for 30
days without water.
Black 2 and White 2 By storing water in its body, this
desert dweller can survive for 30
days without water.
X It lives in arid locations. Its yellow flowers bloom
once a year.
Y It prefers harsh environments such as deserts.
It can survive for 30 days on water stored in
its body.
Omega Ruby Cacnea lives in arid locations such as deserts. It releases a
strong aroma from its flower to attract prey. When prey comes
near, this Pokémon shoots sharp thorns from its body to bring
the victim down.
Alpha Sapphire The more arid and harsh the environment, the more pretty and
fragrant a flower Cacnea grows. This Pokémon battles by
wildly swinging its thorny arms.
#331 Cacnea
• Locations
Ruby
Route 111.
Sapphire
Route 111.
Emerald
Route 111.
Diamond
Route 228.
Pearl
Route 228.
Platinum
Route 228.
#331 Cacnea
Held item
Ruby , Sapphire , Emerald , FireRed , LeafGreen
5% => Poison Barb
Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Sticky Barb
#331 Cacnea
Gen. III-V data
#331 Cacnea
• Egg Groups
#331 Cacnea
• Moves, Learnset of Cacnea
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Grass
--
55%
15
0
The user plays a pleasant melody that lulls the
target into a deep sleep.
Normal
--
100%
20
0
The user performs a wobbly dance that confuses
the Pokémon around it.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Grass
--
55%
15
0
The user plays a pleasant melody that lulls the
target into a deep sleep.
Normal
--
100%
20
0
The user performs a wobbly dance that confuses
the Pokémon around it.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Grass
--
55%
15
0
The user plays a pleasant melody that lulls the
target into a deep sleep.
Normal
--
100%
20
0
The user performs a wobbly dance that confuses
the Pokémon around it.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
85%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
14
85%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Bug
25
95%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Bug
25
95%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
70
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Bug
25
95%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
100%
30
0
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Grass
60
100%
15
0
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
70
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Bug
25
95%
20
0
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Grass
--
100%
40
0
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#331 Cacnea
• Sprites & extra info…