Rotom’s Pokédex
#532 Timburr |
| 0.6 m
(2'00") —
12.5 kg
(27.6 lbs.) |
|
|
Muscular Pokémon
|
|
|
Ability #1
• Guts - It’s so gutsy that having a status condition boosts
the Pokémon’s Attack stat. Ability #2
• Sheer Force - Removes additional effects to increase the power
of moves when attacking. Hidden Ability
• Iron Fist - Powers up punching moves. |
Unova-Dex #038 B W ~ #073 B2 W2
|
#532 Timburr
• Evolution
Basic | |
Stage 1 | |
Stage 2 |
| ➔ |
| ➔ |
|
#532 Timburr
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
1 |
2 |
1 |
1 |
½ |
½ |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
1 |
1 |
½ |
2 |
Gen. V: |
1 |
1 |
2 |
1 |
1 |
½ |
½ |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
1 |
1 |
½ |
- |
This table ignores the ability. |
#532 Timburr
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
75 |
80 |
55 |
25 |
35 |
35 |
Level 50 |
135-182 |
76-145 |
54-117 |
27-84 |
36-95 |
36-95 |
Level 100 |
260-354 |
148-284 |
103-229 |
49-163 |
67-185 |
67-185 |
Tot. Base Stats: 305 |
Effort values (1) |
0 |
1 |
0 |
0 |
0 |
0 |
Experience: 61 |
#532 Timburr
• Pokédex Entries
Black | It fights by swinging a piece of lumber
around. It is close to evolving when it
can handle the lumber without difficulty. |
White | These Pokémon appear at building
sites and help out with construction.
They always carry squared logs. |
Black 2 and White 2 | Always carrying squared logs,
they help out with construction.
As they grow, they carry bigger logs. |
X | These Pokémon appear at building sites and help
out with construction. They always carry
squared logs. |
Y | Always carrying squared logs, they help out with
construction. As they grow, they carry bigger logs. |
Omega Ruby | These Pokémon appear at building sites and help
out with construction. They always carry
squared logs. |
Alpha Sapphire | Always carrying squared logs, they help out with
construction. As they grow, they carry bigger logs. |
#532 Timburr
• Locations
Black |
Cold Storage, Pinwheel Forest. |
White |
Cold Storage, Pinwheel Forest. |
Black 2 |
Relic Passage. |
White 2 |
Relic Passage. |
#532 Timburr
Gen. V data
.old
|
#532 Timburr
• Egg Groups
#532 Timburr
• Moves, Learnset of Timburr
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
60 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
60 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
60 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
60 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Fighting |
40 |
100% |
20 |
0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Fighting |
40 |
100% |
20 |
0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
60 |
100% |
20 |
0 |
The user swings its body around violently to inflict
damage on everything in its vicinity. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
30 |
0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Fighting |
-- |
100% |
20 |
0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
|
Rock |
50 |
90% |
15 |
0 |
The user picks up and throws a small rock at the
target to attack. |
|
Fighting |
70 |
100% |
10 |
0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
|
Normal |
70 |
100% |
20 |
0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Fighting |
100 |
50% |
5 |
0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Fighting |
100 |
90% |
10 |
0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Fighting |
150 |
100% |
20 |
-3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
|
Fighting |
120 |
100% |
5 |
0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Fighting |
-- |
-- |
20 |
0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Rock |
50 |
100% |
15 |
0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
60 |
100% |
20 |
0 |
The user swings its body around violently to inflict
damage on everything in its vicinity. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#532 Timburr
• Sprites & extra info…
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