Rotom’s Poké dex
#124 Jynx
1.4 m
(4'07") —
40.6 kg
(89.5 lbs.)
Human Shape Pokémon
Ability #1
• Oblivious - The Pokémon is oblivious, and that keeps it from
being infatuated or falling for taunts.
Ability #2
• Gen. IV+: Forewarn - When it enters a battle, the Pokémon can tell one of
the moves an opposing Pokémon has.
Hidden Ability
• Dry Skin - Restores HP in rain or when hit by Water-type
moves. Reduces HP in harsh sunlight, and increases
the damage received from Fire-type moves.
Johto-Dex #153 G SC ~ #155 HG SS
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#124 Jynx
• Evolution
#124 Jynx
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
2
2
2
2
2
1
1
1
½
½
1
2
1
Gen. II-V:
1
1
1
1
1
2
2
2
2
2
1
1
1
½
½
1
2
-
Gen. I:
1
1
1
1
1
2
2
0
-
2
1
1
1
½
½
1
-
-
This table ignores the ability.
#124 Jynx
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
65
50
35
115
95
95
Special: 95
Level 50[Gen. III+]
125-172
49-112
36-95
108-183
90-161
90-161
Level 100[Gen. III+]
240-334
94-218
67-185
211-361
175-317
175-317
Tot. Base Stats : 455 ; Gen. I: 340
Effort values (2 )[Gen. III+]
0
0
0
2
0
0
Experience : 159 ; Before Black 2 and White 2 : 137
Pokémon GO
Stamina
Attack
Defense
130
223; before Nov 2016: 172
182; before Nov 2016: 134
#124 Jynx
• Pokédex Entries
Red and Blue It seductively
wiggles its hips
as it walks. It
can cause people
to dance in
unison with it.
Yellow Appears to move
to a rhythm of
its own, as if it
were dancing. It
wiggles its hips
as it walks.
Stadium Talks in a strange, incomprehensible language. It is known for its weird wiggling that causes people to dance.
Gold It rocks its body
rhythmically. It
appears to alter
the rhythm depending on how it is
feeling.
Silver It speaks a language similar to
that of humans.
However, it seems
to use dancing to
communicate.
Crystal It has several
different cry patterns, each of
which seems to
have its own
meaning.
Stadium 2 It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.
Ruby JYNX walks rhythmically, swaying and
shaking its hips as if it were dancing.
Its motions are so bouncingly alluring,
people seeing it are compelled to shake
their hips without giving any thought
to what they are doing.
Sapphire JYNX walks rhythmically, swaying and
shaking its hips as if it were dancing.
Its motions are so bouncingly alluring,
people seeing it are compelled to shake
their hips without giving any thought
to what they are doing.
Emerald A JYNX sashays rhythmically as if it were
dancing. Its motions are so bouncingly
alluring, people seeing it are compelled to
shake their hips without noticing.
FireRed It speaks using a language that sounds
human. Research is under way to determine
what is being said.
LeafGreen It seductively wiggles its hips as it
walks. It can cause people to dance in
unison with it.
Diamond Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
Pearl Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
Platinum Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
HeartGold It rocks its body rhythmically.
It appears to alter the rhythm
depending on how it is feeling.
SoulSilver It speaks a language similar to
that of humans. However, it seems
to use dancing to communicate.
Black Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
White Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
Black 2 and White 2 Its cries sound like human speech.
However, it is impossible to tell
what it is trying to say.
X It wiggles its hips as it walks. It can
cause people to dance in unison with it.
Y It speaks using a language that sounds human.
Research is under way to determine what is
being said.
Omega Ruby Jynx walks rhythmically, swaying and shaking its hips as if it
were dancing. Its motions are so bouncingly alluring, people
seeing it are compelled to shake their hips without giving any
thought to what they are doing.
Alpha Sapphire Jynx walks rhythmically, swaying and shaking its hips
as if it were dancing. Its motions are so bouncingly alluring,
people seeing it are compelled to shake their hips without
giving any thought to what they are doing.
Ultra Sun It sways its hips to a rhythm all its own. The
precise movements of Jynx living in Alola are
truly wonderful.
Ultra Moon Its strange cries sound like human language.
There are some musicians who compose songs
for Jynx to sing.
#124 Jynx
• Locations
Gold
Ice Path.
Silver
Ice Path.
Crystal
Ice Path.
Platinum
Snowpoint Temple.
HeartGold
Ice Path, Seafoam Islands.
SoulSilver
Ice Path, Seafoam Islands.
Black
Giant Chasm.
White
Giant Chasm.
X
Frost Cavern.
Y
Frost Cavern.
#124 Jynx
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2
100% => Aspear Berry
#124 Jynx
Gen. I-V data
#124 Jynx
• Egg Groups
#124 Jynx
• Moves, Learnset of Jynx
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
100%
20
0
The user rampages and attacks for two to three
turns. The user then becomes confused.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Fighting
80
80%
25
0
The user grabs the target and recklessly dives for
the ground. This also damages the user a little.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
20
0
Use it to flee from any wild Pokémon.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
100%
20
0
The user rampages and attacks for two to three
turns. The user then becomes confused.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Fighting
80
80%
25
0
The user grabs the target and recklessly dives for
the ground. This also damages the user a little.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
20
0
Use it to flee from any wild Pokémon.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ghost
--
100%
15
0
A sleeping target sees a nightmare that inflicts some
damage every turn.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
60
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user recycles a held item that has been used in
battle so it can be used again.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
60
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user recycles a held item that has been used in
battle so it can be used again.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
60
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Psychic
--
--
10
0
The user employs its psychic power to exchange
Abilities with the target.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fighting
60
100%
5
0
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
--
10
0
The user recycles a held item that has been used in
battle so it can be used again.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
60
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Psychic
--
--
15
0
The user makes the target float with its psychic
power. The target is easier to hit for three turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
40
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
20
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
60
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Psychic
--
--
15
0
The user makes the target float with its psychic
power. The target is easier to hit for three turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
40
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Fairy
50
100%
10
0
The user steals the target’s HP with a kiss. The
user’s HP is restored by over half of the damage
taken by the target.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
70
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
60
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Fairy
50
100%
10
0
The user steals the target’s HP with a kiss. The
user’s HP is restored by over half of the damage
taken by the target.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
70
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
60
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Fairy
50
100%
10
0
The user steals the target’s HP with a kiss. The
user’s HP is restored by over half of the damage
taken by the target.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
70
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ice
--
--
20
0
This move reduces damage from physical and
special moves for five turns. This can be used only
in a hailstorm.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
60
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Fairy
50
100%
10
0
The user steals the target’s HP with a kiss. The
user’s HP is restored by over half of the damage
taken by the target.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Normal
40
100%
35
0
The target is physically pounded with a long tail, a
foreleg, or the like.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Ghost
30
100%
30
0
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis.
Normal
--
75%
10
0
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep.
Ice
40
100%
25
0
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Psychic
60
100%
25
0
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch.
Normal
--
--
5
0
The user pins the target with a dark, arresting look.
The target becomes unable to flee.
Dark
--
100%
20
0
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat.
Fighting
70
100%
10
0
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however.
Ice
60
100%
10
-4
The power of this attack move is doubled if the user
has been hurt by the target in the same turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Normal
--
--
5
0
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Psychic
80
100%
10
0
The user materializes an odd psychic wave to attack
the target. This attack does physical damage.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Ice
--
--
20
0
This move reduces damage from physical and
special moves for five turns. This can be used only
in a hailstorm.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ice
60
90%
10
0
The user blows its cold breath on the target. This
attack always results in a critical hit.
Psychic
100
100%
15
0
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Psychic
--
--
5
-7
The user creates a bizarre area in which slower
Pokémon get to move first for five turns.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#124 Jynx
• Sprites & extra info…