Rotom’s Pokédex
#465 Tangrowth |
| 2.0 m
(6'07") —
128.6 kg
(283.5 lbs.) |
|
|
Vine Pokémon
|
|
|
Ability #1
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight. Ability #2
• Leaf Guard - Prevents status conditions in harsh sunlight. Hidden Ability
• Regenerator - Restores a little HP when withdrawn from battle. |
|
#465 Tangrowth
• Evolution
#465 Tangrowth
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
1 |
Gen. IV-V: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
- |
This table ignores the ability. |
#465 Tangrowth
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
100 |
100 |
125 |
110 |
50 |
50 |
Level 50 |
160-207 |
94-167 |
117-194 |
103-178 |
49-112 |
49-112 |
Level 100 |
310-404 |
184-328 |
229-383 |
202-350 |
94-218 |
94-218 |
Tot. Base Stats: 535 |
Effort values (2) |
0 |
0 |
2 |
0 |
0 |
0 |
Experience: 187; Before Black 2 and White 2: 211 |
#465 Tangrowth
• Pokédex Entries
Diamond | It ensnares prey by extending
arms made of vines. Losing arms to
predators does not trouble it. |
Pearl | It ensnares prey by extending
arms made of vines. Losing arms to
predators does not trouble it. |
Platinum | Its arms are made of plants that
bind themselves to things. They
grow back right away if cut. |
HeartGold | When it remains still, it appears to be a
large shrub. Unsuspecting prey that
wander near get ensnared by its vines. |
SoulSilver | Its vines grow so profusely that, in the
warm season, you can’t even see
its eyes. |
Black | Its arms are made of plants that
bind themselves to things. They
grow back right away if cut. |
White | Its arms are made of plants that
bind themselves to things. They
grow back right away if cut. |
Black 2 and White 2 | Even if one of its arms is eaten,
it’s fine. The Pokémon regenerates
quickly and will go right back to normal. |
X | It ensnares prey by extending arms made of vines.
Losing arms to predators does not trouble it. |
Y | Its vines grow so profusely that, in the warm
season, you can’t even see its eyes. |
Omega Ruby | It ensnares prey by extending arms made of vines.
Losing arms to predators does not trouble it. |
Alpha Sapphire | Its vines grow so profusely that, in the warm
season, you can’t even see its eyes. |
#465 Tangrowth
• Locations
Black |
Giant Chasm, Route 13. |
White |
Giant Chasm, Route 13. |
Black 2 |
Giant Chasm, Route 13. |
White 2 |
Giant Chasm, Route 13. |
#465 Tangrowth
Gen. IV-V data
#465 Tangrowth
• Egg Groups
#465 Tangrowth
• Moves, Learnset of Tangrowth
By leveling up
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
75% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Dark |
20 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Electric |
60 |
-- |
20 |
0 |
The user strikes the target with a quick jolt of
electricity. This attack never misses. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Platinum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
75% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Dark |
20 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Platinum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Electric |
60 |
-- |
20 |
0 |
The user strikes the target with a quick jolt of
electricity. This attack never misses. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
HeartGold and SoulSilver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
75% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Dark |
20 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
HeartGold and SoulSilver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Electric |
60 |
-- |
20 |
0 |
The user strikes the target with a quick jolt of
electricity. This attack never misses. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Dark |
20 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Dark |
20 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
50 |
80% |
10 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
40 |
100% |
10 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Dark |
65 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
-- |
-- |
10 |
0 |
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Dark |
65 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
-- |
-- |
10 |
0 |
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Dark |
65 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
-- |
-- |
10 |
0 |
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
45 |
100% |
25 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Normal |
15 |
85% |
20 |
0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Dark |
65 |
100% |
20 |
0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
|
Grass |
-- |
75% |
30 |
0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Rock |
60 |
100% |
5 |
0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
|
Normal |
80 |
75% |
20 |
0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Normal |
-- |
100% |
5 |
0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
|
Grass |
-- |
-- |
10 |
0 |
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves. |
|
Grass |
120 |
85% |
10 |
0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
|
Normal |
-- |
-- |
5 |
0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#465 Tangrowth
• Sprites & extra info…
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