Rotom’s Poké dex
#114 Tangela
1.0 m
(3'03") —
35.0 kg
(77.2 lbs.)
Vine Pokémon
Ability #1
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight.
Ability #2
• Gen. IV+: Leaf Guard - Prevents status conditions in harsh sunlight.
Hidden Ability
• Regenerator - Restores a little HP when withdrawn from battle.
Johto-Dex #179 G SC ~ #182 HG SS
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#114 Tangela
• Evolution
#114 Tangela
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
2
2
½
1
2
1
1
2
½
½
½
1
2
1
1
1
Gen. II-V:
1
1
2
2
½
1
2
1
1
2
½
½
½
1
2
1
1
-
Gen. I:
1
1
2
2
½
1
2
1
-
2
½
½
½
1
2
1
-
-
This table ignores the ability.
#114 Tangela
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
65
55
115
100
40
60
Special: 100
Level 50[Gen. III+]
125-172
54-117
108-183
94-167
40-101
58-123
Level 100[Gen. III+]
240-334
103-229
211-361
184-328
76-196
112-240
Tot. Base Stats : 435 ; Gen. I: 395
Effort values (1 )[Gen. III+]
0
0
1
0
0
0
Experience : 87 ; Before Black 2 and White 2 : 166
Pokémon GO
Stamina
Attack
Defense
130
183; before Nov 2016: 164
205; before Nov 2016: 152
#114 Tangela
• Pokédex Entries
Red and Blue The whole body is
swathed with wide
vines that are
similar to seaweed. Its vines
shake as it walks.
Yellow Its identity is
obscured by masses
of thick, blue
vines. The vines
are said to never
stop growing.
Stadium Its identity is obscured by countless blue vines that are similar to seaweed. Will become entangled with anything.
Gold The vines that
cloak its entire
body are always
jiggling. They
effectively unnerve its foes.
Silver It tangles any
moving thing with
its vines. Their
subtle shaking
is ticklish if you
get ensnared.
Crystal During battle, it
constantly moves
the vines that
cover its body in
order to annoy its
opponent.
Stadium 2 The vines that cloak its entire body are always jiggling. They effectively unnerve its foes.
Ruby TANGELA’s vines snap off easily if they
are grabbed. This happens without pain,
allowing it to make a quick getaway.
The lost vines are replaced by newly
grown vines the very next day.
Sapphire TANGELA’s vines snap off easily if they
are grabbed. This happens without pain,
allowing it to make a quick getaway.
The lost vines are replaced by newly
grown vines the very next day.
Emerald Its vines snap off easily and painlessly
if they are grabbed, allowing it to make a
quick getaway. The lost vines are replaced
by new growth the very next day.
FireRed Blue plant vines cloak the POKéMON’s
identity in a tangled mass. It entangles
anything that gets close.
LeafGreen The whole body is swathed with wide vines
that are similar to seaweed. The vines
sway as it walks.
Diamond It is shrouded by blue vines.
No one has seen the face hidden
behind this growth of vines.
Pearl It is shrouded by blue vines.
No one has seen the face hidden
behind this growth of vines.
Platinum The blue vines shrouding its body
are covered in a growth of fine
hair. It is known to be ticklish.
HeartGold The vines that cloak its entire
body are always jiggling.
They effectively unnerve its foes.
SoulSilver It tangles any moving thing with
its vines. Their subtle shaking
is ticklish if you get ensnared.
Black The blue vines shrouding its body
are covered in a growth of fine
hair. It is known to be ticklish.
White The blue vines shrouding its body
are covered in a growth of fine
hair. It is known to be ticklish.
Black 2 and White 2 Many writhing vines cover it,
so its true identity remains unknown.
The blue vines grow its whole life long.
X Many writhing vines cover it, so its true identity
remains unknown. The blue vines grow its whole
life long.
Y It tangles any moving thing with its vines. Their
subtle shaking is ticklish if you get ensnared.
Omega Ruby Tangela’s vines snap off easily if they are grabbed.
This happens without pain, allowing it to make a quick
getaway. The lost vines are replaced by newly grown vines the
very next day.
Alpha Sapphire Tangela’s vines snap off easily if they are grabbed. This
happens without pain, allowing it to make a quick getaway.
The lost vines are replaced by newly grown vines the very
next day.
#114 Tangela
• Locations
Red
Sea Route 21.
Blue
Sea Route 21.
Yellow
Safari Zone.
Gold
Mt. Silver, Route 28, Route 44, Sea Route 21.
Silver
Mt. Silver, Route 28, Route 44, Sea Route 21.
Crystal
Mt. Silver, Route 28, Route 44, Sea Route 21.
FireRed
Sea Route 21, Treasure Beach.
LeafGreen
Sea Route 21, Treasure Beach.
Platinum
Great Marsh.
HeartGold
Headbutt , Mt. Silver, Route 28, Route 44, Sea Route 21.
SoulSilver
Headbutt , Mt. Silver, Route 28, Route 44, Sea Route 21.
Black
Giant Chasm, Route 13.
White
Giant Chasm, Route 13.
Black 2
Giant Chasm, Route 13.
White 2
Giant Chasm, Route 13.
#114 Tangela
Gen. I-V data
#114 Tangela
• Egg Groups
#114 Tangela
• Moves, Learnset of Tangela
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Psychic
50
100%
25
0
The target is hit by a weak telekinetic force.
This may also confuse the target.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Psychic
50
100%
25
0
The target is hit by a weak telekinetic force.
This may also confuse the target.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Psychic
50
100%
25
0
The target is hit by a weak telekinetic force.
This may also confuse the target.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Psychic
50
100%
25
0
The target is hit by a weak telekinetic force.
This may also confuse the target.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
20
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat.
Psychic
50
100%
25
0
The target is hit by a weak telekinetic force.
This may also confuse the target.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Grass
--
90%
10
0
A seed is planted on the target. It steals some HP
from the target every turn.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
75%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
--
--
10
0
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
--
--
10
0
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
--
--
10
0
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Grass
--
--
20
0
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
20
100%
25
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Normal
15
85%
20
0
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Grass
40
100%
15
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Rock
60
100%
5
0
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Grass
--
--
10
0
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#114 Tangela
• Sprites & extra info…