Rotom’s Poké dex
#763 Tsareena
1.2 m
(3'11") —
21.4 kg
(47.2 lbs.)
Fruit Pokémon
Ability #1
• Leaf Guard - Prevents status conditions in harsh sunlight.
Ability #2
• Queenly Majesty - Its majesty pressures the opposing Pokémon,
making it unable to attack using priority moves.
Hidden Ability
• Sweet Veil - Prevents itself and ally Pokémon from falling asleep.
AlolanDex #173 Su Mo ~ #209 Ul tra
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#763 Tsareena
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#763 Tsareena
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
1
1
2
2
½
1
2
1
1
2
½
½
½
1
2
1
1
1
This table ignores the ability.
#763 Tsareena
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
72
120
98
50
98
72
Level 50
132-179
112-189
92-165
49-112
92-165
69-136
Level 100
254-348
220-372
180-324
94-218
180-324
134-267
Tot. Base Stats : 510
Effort values (3 )
0
3
0
0
0
0
Experience : 230
#763 Tsareena
• Pokédex Entries
Sun Its long, striking legs aren’t just for show but to
be used to kick with skill. In victory, it shows off
by kicking the defeated, laughing boisterously.
Moon A Pokémon known for the beauty of its
well-shaped legs, it sometimes appears as a
mascot in advertisements for beauty salons.
Ultra Sun A master of grand and beautiful kicks, it can
knock out even kickboxing champions with a
single blow.
Ultra Moon A Pokémon with an aggressive personality and
a mastery of kicking, it cackles every time it
kicks an opponent.
#763 Tsareena
Held item
#763 Tsareena
• Egg Groups
#763 Tsareena
• Moves, Learnset of Tsareena
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Grass
70
100%
15
0
The user lands an intense kick of tropical origins on
the target. This also lowers the target’s Attack stat.
Grass
70
100%
15
0
The user lands an intense kick of tropical origins on
the target. This also lowers the target’s Attack stat.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
60
--
20
0
The user scatters curious leaves that chase the
target. This attack never misses.
Normal
--
100%
20
0
The user performs a wobbly dance that confuses
the Pokémon around it.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Fairy
--
--
20
0
The user raises the Sp. Def stat of an ally Pokémon
by using a mysterious aroma.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Grass
--
--
5
0
The user releases a soothing scent that heals all
status conditions affecting the user’s party.
Grass
130
90%
5
0
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat.
Fighting
130
90%
10
0
The target is attacked with a knee kick from a jump.
If it misses, the user is hurt instead.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
55
100%
15
0
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Grass
70
100%
15
0
The user lands an intense kick of tropical origins on
the target. This also lowers the target’s Attack stat.
Grass
70
100%
15
0
The user lands an intense kick of tropical origins on
the target. This also lowers the target’s Attack stat.
Dark
--
100%
5
0
The more the target has powered up with stat
changes, the greater the move’s power.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
60
--
20
0
The user scatters curious leaves that chase the
target. This attack never misses.
Normal
--
100%
20
0
The user performs a wobbly dance that confuses
the Pokémon around it.
Normal
65
100%
20
0
The target is stomped with a big foot. This may also
make the target flinch.
Fairy
--
--
20
0
The user raises the Sp. Def stat of an ally Pokémon
by using a mysterious aroma.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Grass
--
--
5
0
The user releases a soothing scent that heals all
status conditions affecting the user’s party.
Grass
130
90%
5
0
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat.
Fighting
130
90%
10
0
The target is attacked with a knee kick from a jump.
If it misses, the user is hurt instead.
Grass
120
85%
10
0
The user violently whirls its vines, tentacles, or the
like to harshly lash the target.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fighting
65
100%
20
0
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Flying
55
100%
15
0
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#763 Tsareena
• Sprites & extra info…