Rotom’s Poké dex
#071 Victreebel
1.7 m
(5'07") —
15.5 kg
(34.2 lbs.)
Flycatcher Pokémon
Ability #1
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight.
Hidden Ability
• Gluttony - Makes the Pokémon eat a held Berry when its HP
drops to half or less, which is sooner than usual.
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#071 Victreebel
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#071 Victreebel
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
½
2
1
1
1
1
1
1
2
½
¼
½
2
2
1
1
½
Gen. II-V:
1
½
2
1
1
1
1
1
1
2
½
¼
½
2
2
1
1
-
Gen. I:
1
½
2
1
1
1
4
1
-
2
½
¼
½
2
2
1
-
-
This table ignores the ability.
#071 Victreebel
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
80
105
65
100
70Gen. II-V: 60
70
Special: 100
Level 50[Gen. III+]
140-187
99-172
63-128
94-167
67-134Gen. III-V: 58-123
67-134
Level 100[Gen. III+]
270-364
193-339
121-251
184-328
130-262Gen. III-V: 112-240
130-262
Tot. Base Stats : 490 ; Gen. II-V: 480; Gen. I: 420
Effort values (3 )[Gen. III+]
0
3
0
0
0
0
Experience : 221 ; Before X and Y : 216; Before Black 2 and White 2 : 191
#071 Victreebel
• Pokédex Entries
Red and Blue Said to live in
huge colonies
deep in jungles,
although no one
has ever returned
from there.
Yellow Lures prey with
the sweet aroma of
honey. Swallowed
whole, the prey is
melted in a day,
bones and all.
Stadium Attracts prey with sweet-smelling honey. Its prey include bugs, naturally, and even large animals on occasion.
Gold ACID that has dissolved many prey
becomes sweeter,
making it even
more effective at
attracting prey.
Silver This horrifying
plant POKéMON attracts prey with
aromatic honey,
then melts them in
its mouth.
Crystal Once ingested into
this POKéMON's
body, even the
hardest object
will melt into
nothing.
Stadium 2 Acid that has dissolved many prey becomes sweeter, making it even more effective at attracting prey.
Ruby VICTREEBEL has a long vine that
extends from its head. This vine is
waved and flicked about as if it were
an animal to attract prey. When an
unsuspecting prey draws near, this
POKéMON swallows it whole.
Sapphire VICTREEBEL has a long vine that
extends from its head. This vine is
waved and flicked about as if it were
an animal to attract prey. When an
unsuspecting prey draws near, this
POKéMON swallows it whole.
Emerald The long vine extending from its head is
waved about as if it were a living thing to
attract prey. When an unsuspecting victim
approaches, it is swallowed whole.
FireRed Lures prey into its mouth with a honeylike
aroma. The helpless prey is melted with
a dissolving fluid.
LeafGreen Said to live in huge colonies deep in
jungles, although no one has ever
returned from there.
Diamond It pools in its mouth a fluid with
a honeylike scent, which is really
an acid that dissolves anything.
Pearl It pools in its mouth a fluid with
a honeylike scent, which is really
an acid that dissolves anything.
Platinum It pools in its mouth a fluid with
a honeylike scent, which is really
an acid that dissolves anything.
HeartGold Acid that has dissolved many prey
becomes sweeter, making it even
more effective at attracting prey.
SoulSilver This horrifying plant Pokémon attracts
prey with aromatic honey,
then melts them in its mouth.
Black It pools in its mouth a fluid with
a honeylike scent, which is really
an acid that dissolves anything.
White It pools in its mouth a fluid with
a honeylike scent, which is really
an acid that dissolves anything.
Black 2 and White 2 It pools in its mouth a fluid with
a honey-like scent, which is really
an acid that dissolves anything.
X Said to live in huge colonies deep in jungles,
although no one has ever returned from there.
Y Once ingested into this Pokémon’s body,
even the hardest object will melt into nothing.
Omega Ruby Victreebel has a long vine that extends from its head.
This vine is waved and flicked about as if it were an animal to
attract prey. When an unsuspecting prey draws near, this
Pokémon swallows it whole.
Alpha Sapphire Victreebel has a long vine that extends from its head.
This vine is waved and flicked about as if it were an animal
to attract prey. When an unsuspecting prey draws near,
this Pokémon swallows it whole.
#071 Victreebel
Gen. I-V data
#071 Victreebel
• Egg Groups
#071 Victreebel
• Moves, Learnset of Victreebel
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
0
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times.
Normal
--
100%
10
0
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power.
Normal
--
--
10
0
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP.
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#071 Victreebel
• Sprites & extra info…