Rotom’s Pokédex
#713 Avalugg |
| 2.0 m
(6'07") —
505.0 kg
(1 113.3 lbs.) |
|
|
Iceberg Pokémon |
|
|
Ability #1
• Own Tempo - This Pokémon has its own tempo, and that prevents
it from becoming confused. Ability #2
• Ice Body - The Pokémon gradually regains HP in a hailstorm. Hidden Ability
• Sturdy - It cannot be knocked out with one hit. One-hit KO
moves cannot knock it out, either. |
|
#713 Avalugg
• Evolution
#713 Avalugg
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
2 |
1 |
1 |
1 |
2 |
1 |
1 |
2 |
2 |
1 |
1 |
1 |
1 |
½ |
1 |
1 |
1 |
This table ignores the ability. |
#713 Avalugg
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
95 |
117 |
184 |
44 |
46 |
28 |
Level 50 |
155-202 |
109-185 |
170-259 |
44-105 |
45-107 |
29-88 |
Level 100 |
300-394 |
215-366 |
335-513 |
83-205 |
87-210 |
54-170 |
Tot. Base Stats: 514 |
Effort values (2) |
0 |
0 |
2 |
0 |
0 |
0 |
Experience: 180 |
#713 Avalugg
• Pokédex Entries
X | Its ice-covered body is as hard as steel.
Its cumbersome frame crushes anything that
stands in its way. |
Y | The way several Bergmite huddle
on its back makes it look like
an aircraft carrier made of ice. |
Omega Ruby | Its ice-covered body is as hard as steel.
Its cumbersome frame crushes anything that
stands in its way. |
Alpha Sapphire | The way several Bergmite huddle
on its back makes it look like
an aircraft carrier made of ice. |
#713 Avalugg
• Egg Groups
#713 Avalugg
• Moves, Learnset of Avalugg
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Steel |
-- |
-- |
15 |
0 |
The user hardens its body’s surface like iron,
sharply raising its Defense stat. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user stiffens all the muscles in its body to raise
its Defense stat. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
-- |
-- |
30 |
0 |
The user makes its edges more jagged,
which raises its Attack stat. |
|
Ghost |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Ice |
30 |
90% |
20 |
0 |
The user attacks the target for five turns.
The move’s power increases each time it hits. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Steel |
-- |
-- |
15 |
0 |
The user hardens its body’s surface like iron,
sharply raising its Defense stat. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user stiffens all the muscles in its body to raise
its Defense stat. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
-- |
-- |
30 |
0 |
The user makes its edges more jagged,
which raises its Attack stat. |
|
Ghost |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Ice |
30 |
90% |
20 |
0 |
The user attacks the target for five turns.
The move’s power increases each time it hits. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Steel |
-- |
-- |
15 |
0 |
The user hardens its body’s surface like iron,
sharply raising its Defense stat. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user stiffens all the muscles in its body to raise
its Defense stat. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
-- |
-- |
30 |
0 |
The user makes its edges more jagged,
which raises its Attack stat. |
|
Ghost |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Ice |
30 |
90% |
20 |
0 |
The user attacks the target for five turns.
The move’s power increases each time it hits. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Rock |
-- |
-- |
10 |
3 |
The user and its allies are protected from
wide-ranging attacks for one turn. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Steel |
-- |
-- |
15 |
0 |
The user hardens its body’s surface like iron,
sharply raising its Defense stat. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Normal |
-- |
-- |
30 |
0 |
The user stiffens all the muscles in its body to raise
its Defense stat. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
40 |
100% |
25 |
0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
|
Ice |
55 |
95% |
15 |
0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
-- |
-- |
30 |
0 |
The user makes its edges more jagged,
which raises its Attack stat. |
|
Ghost |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Ice |
30 |
90% |
20 |
0 |
The user attacks the target for five turns.
The move’s power increases each time it hits. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Ice |
60 |
100% |
10 |
-4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
130 |
100% |
10 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Rock |
100 |
80% |
5 |
0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#713 Avalugg
• Sprites & extra info…
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