Rotom’s Poké dex
#016 Pidgey
0.3 m
(1'00") —
1.8 kg
(4.0 lbs.)
Tiny Bird Pokémon
Ability #1
• Keen Eye - Keen eyes prevent other Pokémon from lowering this
Pokémon’s accuracy.
Ability #2
• Gen. IV+: Tangled Feet - Raises evasion if the Pokémon is confused.
Hidden Ability
• Big Pecks - Protects the Pokémon from
Defense-lowering effects.
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#016 Pidgey
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#016 Pidgey
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
0
2
½
0
1
1
1
½
2
1
2
1
1
1
Gen. II-V:
1
1
1
1
0
2
½
0
1
1
1
½
2
1
2
1
1
-
Gen. I:
1
1
1
1
0
2
½
0
-
1
1
½
2
1
2
1
-
-
This table ignores the ability.
#016 Pidgey
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
40
45
40
35
35
56
Special: 35
Level 50[Gen. III+]
100-147
45-106
40-101
36-95
36-95
54-118
Level 100[Gen. III+]
190-284
85-207
76-196
67-185
67-185
105-232
Tot. Base Stats : 251 ; Gen. I: 216
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 50 ; Before Black 2 and White 2 : 55
#016 Pidgey
• Pokédex Entries
Red and Blue A common sight in
forests and woods.
It flaps its
wings at ground
level to kick up
blinding sand.
Yellow Very docile. If
attacked, it will
often kick up
sand to protect
itself rather
than fight back.
Stadium If at all possible, it will try to avoid battles. Small or weak enemies are blown away by Whirlwind.
Gold It usually hides
in tall grass. Because it dislikes
fighting, it protects itself by
kicking up sand.
Silver Common in grassy
areas and forests,
it is very docile
and will chase off
enemies by flapping up sand.
Crystal It rapidly flaps
its wings in the
grass, stirring up
a dust cloud that
drives insect prey
out into the open.
Stadium 2 It usually hides in tall grass. Because it dislikes fighting, it protects itself by kicking up sand.
Ruby PIDGEY has an extremely sharp sense
of direction.
It is capable of unerringly returning
home to its nest, however far it may be
removed from its familiar surroundings.
Sapphire PIDGEY has an extremely sharp sense
of direction.
It is capable of unerringly returning
home to its nest, however far it may be
removed from its familiar surroundings.
Emerald It has an extremely sharp sense of
direction. It can unerringly return home to
its nest, however far it may be removed
from its familiar surroundings.
FireRed Does not like to fight. It hides in
tall grass and so on, foraging for food
such as small bugs.
LeafGreen A common sight in forests and woods.
It flaps its wings at ground level to kick
up blinding sand.
Diamond It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
Pearl It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
Platinum It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
HeartGold It usually hides in tall grass.
Because it dislikes fighting,
it protects itself by kicking up sand.
SoulSilver Common in grassy areas and forests,
it is very docile and will chase off
enemies by flapping up sand.
Black It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
White It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
Black 2 and White 2 It is docile and prefers to avoid
conflict. If disturbed, however,
it can ferociously strike back.
X A common sight in forests and woods. It flaps
its wings at ground level to kick up blinding sand.
Y It is docile and prefers to avoid conflict.
If disturbed, however, it can ferociously strike back.
Omega Ruby Pidgey has an extremely sharp sense of direction. It is capable
of unerringly returning home to its nest, however far it may be
removed from its familiar surroundings.
Alpha Sapphire Pidgey has an extremely sharp sense of direction.
It is capable of unerringly returning home to its nest,
however far it may be removed from its familiar surroundings.
#016 Pidgey
• Locations
Red
Route 1, Route 2, Route 3, Route 5, Route 6, Route 7, Route 8, Route 12, Route 13, Route 14, Route 15, Route 24, Route 25, Sea Route 21.
Blue
Route 1, Route 2, Route 3, Route 5, Route 6, Route 7, Route 8, Route 12, Route 13, Route 14, Route 15, Route 24, Route 25, Sea Route 21.
Yellow
Route 1, Route 2, Route 5, Route 6, Route 7, Route 8, Route 11, Route 12, Route 13, Route 24, Route 25, Sea Route 21, Viridian Forest.
Gold
National Park, Route 1, Route 2, Route 5, Route 6, Route 25, Route 29, Route 30, Route 31, Route 35, Route 36, Route 37.
Silver
National Park, Route 1, Route 2, Route 5, Route 6, Route 25, Route 29, Route 30, Route 31, Route 35, Route 36, Route 37.
Crystal
Ilex Forest, National Park, Route 1, Route 2, Route 5, Route 25, Route 29, Route 30, Route 31, Route 32, Route 34, Route 35, Route 36, Route 37.
FireRed
Berry Forest, Bond Bridge, Five Isle Meadow, Route 1, Route 2, Route 3, Route 5, Route 6, Route 7, Route 8, Route 12, Route 13, Route 14, Route 15, Route 24, Route 25.
LeafGreen
Berry Forest, Bond Bridge, Five Isle Meadow, Route 1, Route 2, Route 3, Route 5, Route 6, Route 7, Route 8, Route 12, Route 13, Route 14, Route 15, Route 24, Route 25.
Diamond
Route 229.
Pearl
Route 229.
Platinum
Route 229.
HeartGold
National Park, Route 1, Route 2, Route 5, Route 6, Route 25, Route 29, Route 30, Route 31, Route 35, Route 36, Route 37, Viridian Forest.
SoulSilver
National Park, Route 1, Route 2, Route 5, Route 6, Route 25, Route 29, Route 30, Route 31, Route 35, Route 36, Route 37, Viridian Forest.
X
Route 2, Route 3.
Y
Route 2, Route 3.
#016 Pidgey
Gen. I-V data
#016 Pidgey
• Egg Groups
#016 Pidgey
• Moves, Learnset of Pidgey
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
35
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
80
75%
10
0
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily.
Normal
--
85%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Flying
140
90%
5
0
A second-turn attack move where critical hits land
more easily. This may also make the target flinch.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
85%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
35
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
80
75%
10
0
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily.
Normal
--
85%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Flying
140
90%
5
0
A second-turn attack move where critical hits land
more easily. This may also make the target flinch.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Dark
40
100%
20
0
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Dark
40
100%
20
0
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Flying
--
100%
15
0
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Flying
55
95%
25
0
The user launches razor-like wind to slash the
opposing Pokémon. Critical hits land more easily.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Dark
40
100%
20
0
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Flying
--
100%
15
0
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Flying
55
95%
25
0
The user launches razor-like wind to slash the
opposing Pokémon. Critical hits land more easily.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Dark
40
100%
20
0
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Flying
--
100%
15
0
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Flying
55
95%
25
0
The user launches razor-like wind to slash the
opposing Pokémon. Critical hits land more easily.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
40
0
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit.
Dark
40
100%
20
0
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
70
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Flying
--
100%
15
0
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Ground
--
100%
15
0
Sand is hurled in the target’s face, reducing the
target’s accuracy.
Flying
40
100%
35
0
A gust of wind is whipped up by wings and launched
at the target to inflict damage.
Normal
40
100%
30
1
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first.
Normal
--
100%
20
-6
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Flying
60
100%
35
0
The target is struck with large, imposing wings
spread wide to inflict damage.
Flying
--
100%
15
0
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Flying
--
--
20
0
The user counters the target by mimicking the
target’s last move.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Flying
140
90%
5
0
A second-turn attack move where critical hits land
more easily. This may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Flying
--
--
15
0
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Flying
--
--
15
0
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Flying
60
100%
20
0
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Bug
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#016 Pidgey
• Sprites & extra info…