Rotom’s Poké dex
#185 Sudowoodo
1.2 m
(3'11") —
38.0 kg
(83.8 lbs.)
Imitation Pokémon
Ability #1
• Sturdy - It cannot be knocked out with one hit. One-hit KO
moves cannot knock it out, either.
Ability #2
• Rock Head - Protects the Pokémon from recoil damage.
Hidden Ability
• Rattled - Dark-, Ghost-, and Bug-type moves scare the
Pokémon and boost its Speed stat.
Johto-Dex #106 G SC ~ #107 HG SS
AlolanDex #031 Su Mo ~ #038 Ul tra
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#185 Sudowoodo
• Evolution
#185 Sudowoodo
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
½
2
½
½
2
1
1
1
2
½
2
2
1
1
1
1
1
1
Gen. II-V:
½
2
½
½
2
1
1
1
2
½
2
2
1
1
1
1
1
-
This table ignores the ability.
#185 Sudowoodo
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
70
100
115
30
65
30
Level 50[Gen. III+]
130-177
94-167
108-183
31-90
63-128
31-90
Level 100[Gen. III+]
250-344
184-328
211-361
58-174
121-251
58-174
Tot. Base Stats : 410
Effort values (2 )[Gen. III+]
0
0
2
0
0
0
Experience : 144 ; Before Black 2 and White 2 : 135
Pokémon GO
Stamina
Attack
Defense
140
167
198
#185 Sudowoodo
• Pokédex Entries
Gold Although it always
pretends to be a
tree, its composition appears to be
closer to a rock
than a plant.
Silver It disguises itself as a tree to
avoid attack. It
hates water, so it
will disappear if
it starts raining.
Crystal If a tree branch
shakes when there
is no wind, it's a
SUDOWOODO, not a
tree. It hides
from the rain.
Stadium 2 Although it always pretends to be a tree, its composition appears to be closer to a rock than a plant.
Ruby SUDOWOODO camouflages itself as a tree
to avoid being attacked by enemies.
However, because the forelegs remain
green throughout the year, the POKéMON
is easily identified as a fake during
the winter.
Sapphire SUDOWOODO camouflages itself as a tree
to avoid being attacked by enemies.
However, because the forelegs remain
green throughout the year, the POKéMON
is easily identified as a fake during
the winter.
Emerald It mimics a tree to avoid being attacked
by enemies. But since its forelegs
remain green throughout the year, it is
easily identified as a fake in the winter.
FireRed It disguises itself as a tree to avoid
attack. It hates water, so it will
disappear if it starts raining.
LeafGreen Although it always pretends to be a tree,
its composition appears to be closer to a
rock than a plant.
Diamond Despite appearing to be a tree,
its body is closer to rocks and
stones. It is very weak to water.
Pearl It stands along paths pretending
to be a tree. If it starts raining,
it seems to disappear.
Platinum To avoid being attacked, it does
nothing but mimic a tree. It hates
water and flees from rain.
HeartGold Although it always pretends to be a
tree, its composition appears more
similar to rock than to vegetation.
SoulSilver It disguises itself as a tree to
avoid attack. It hates water, so it
will disappear if it starts raining.
Black To avoid being attacked, it does
nothing but mimic a tree. It hates
water and flees from rain.
White To avoid being attacked, it does
nothing but mimic a tree. It hates
water and flees from rain.
Black 2 and White 2 To avoid being attacked, it does
nothing but mimic a tree. It hates
water and flees from rain.
X Although it always pretends to be a tree, its
composition appears more similar to rock than
to vegetation.
Y It disguises itself as a tree to avoid attack. It hates
water, so it will disappear if it starts raining.
Omega Ruby Sudowoodo camouflages itself as a tree to avoid being
attacked by enemies. However, because its hands remain
green throughout the year, the Pokémon is easily identified
as a fake during the winter.
Alpha Sapphire Sudowoodo camouflages itself as a tree to avoid being
attacked by enemies. However, because its hands remain
green throughout the year, the Pokémon is easily identified
as a fake during the winter.
Sun To avoid attack, it mimics a tree. It will run off
if splashed with water, which it hates.
Moon Apparently, the larger the green parts of this
Pokémon, the more collectors value it. It’s a
particular favorite among elderly people.
Ultra Sun It’s so popular with the elderly that there’s a
magazine devoted to this Pokémon. Fans obsess
over the particular length and angle of its arms.
Ultra Moon The result of its holding the same pose all the
time is arms that have become supple
yet strong.
#185 Sudowoodo
• Locations
Gold
Route 36.
Silver
Route 36.
Crystal
Route 36.
Pearl
Route 214, Route 221.
Platinum
Route 221.
#185 Sudowoodo
Gen. II-V data
#185 Sudowoodo
• Egg Groups
#185 Sudowoodo
• Moves, Learnset of Sudowoodo
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
50
90%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
50
90%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Ice
75
100%
15
0
The target is punched with an icy fist. This may also
leave the target frozen.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Dark
80
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
20
0
The user gets teary eyed to make the target lose
its combative spirit. This lowers the target’s
Attack and Sp. Atk stats.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Dark
70
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Rock
150
80%
5
0
The user attacks the target with a hazardous,
full-power headbutt. This also damages the
user terribly.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Grass
120
100%
15
0
The user slams its rugged body into the target to
attack. This also damages the user quite a lot.
Normal
--
--
20
0
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Fighting
--
100%
20
0
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Dark
60
--
20
0
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses.
Normal
--
--
20
0
The user gets teary eyed to make the target lose
its combative spirit. This lowers the target’s
Attack and Sp. Atk stats.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
--
--
5
0
The user blocks the target’s way with arms spread
wide to prevent escape.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Dark
70
100%
5
1
This move enables the user to attack first. This move
fails if the target is not readying an attack.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Fighting
100
90%
10
0
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however.
Rock
150
80%
5
0
The user attacks the target with a hazardous,
full-power headbutt. This also damages the
user terribly.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Psychic
--
--
20
0
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#185 Sudowoodo
• Sprites & extra info…