Rotom’s Poké dex
#298 Azurill
0.2 m
(0'08") —
2.0 kg
(4.4 lbs.)
Polka Dot Pokémon
*Gen. III-V:Normal
Ability #1
• Thick Fat - The Pokémon is protected by a layer of thick fat,
which halves the damage taken from Fire- and
Ice-type moves.
Ability #2
• Huge Power - Doubles the Pokémon’s Attack stat.
Hidden Ability
• Sap Sipper - Boosts the Attack stat if hit by a Grass-type move,
instead of taking damage.
Hoenn-Dex #054 R SE ~ #055 ΩR αS
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#298 Azurill
• Evolution
#298 Azurill
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
2
1
1
½
0
2
1
1
1
1
1
1
0
½
1
Gen. III-V
Normal
:
1
2
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
-
This table ignores the ability.
#298 Azurill
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
50
20
40
20
40
20
Level 50
110-157
22-79
40-101
22-79
40-101
22-79
Level 100
210-304
40-152
76-196
40-152
76-196
40-152
Tot. Base Stats : 190
Effort values (1 )
1
0
0
0
0
0
Experience : 38 ; Before Black 2 and White 2 : 33
#298 Azurill
• Pokédex Entries
Ruby AZURILL spins its tail as if it were a
lasso, then hurls it far. The momentum
of the throw sends its body flying, too.
Using this unique action, one of these
POKéMON managed to hurl itself a record
33 feet.
Sapphire AZURILL’s tail is large and bouncy.
It is packed full of the nutrients this
POKéMON needs to grow.
AZURILL can be seen bouncing and
playing on its big, rubbery tail.
Emerald Its tail, which is packed with nutrition,
is very bouncy like a rubber ball. On sunny
days they gather at the edge of water and
splash about for fun.
FireRed It battles by flinging around its tail,
which is bigger than its body. The
tail is a flotation device in water.
LeafGreen It battles by flinging around its tail,
which is bigger than its body. The
tail is a flotation device in water.
Diamond A Pokémon that lives by water.
It moves quickly on land by
bouncing on its big tail.
Pearl Its tail is filled with nutrients
necessary for growth. It plays
by bouncing on its tail.
Platinum Its tail bounces like a rubber ball.
It flings that tail around to fight
opponents bigger than itself.
HeartGold Its tail is packed full of the
nutrients it needs to grow.
SoulSilver Its tail is packed full of the
nutrients it needs to grow.
Black Its tail bounces like a rubber ball.
It flings that tail around to fight
opponents bigger than itself.
White Its tail bounces like a rubber ball.
It flings that tail around to fight
opponents bigger than itself.
Black 2 and White 2 It swings its large, nutrient-filled
tail around to fight opponents
bigger than itself.
X A Pokémon that lives by water. It moves quickly on
land by bouncing on its big tail.
Y It swings its large, nutrient-filled tail around to fight
opponents bigger than itself.
Omega Ruby Azurill spins its tail as if it were a lasso, then hurls it far.
The momentum of the throw sends its body flying, too.
Using this unique action, one of these Pokémon managed to
hurl itself a record 33 feet.
Alpha Sapphire Azurill’s tail is large and bouncy. It is packed full of the
nutrients this Pokémon needs to grow. Azurill can be seen
bouncing and playing on its big, rubbery tail.
#298 Azurill
• Locations
Diamond
Great Marsh.
Pearl
Great Marsh.
Black 2
Floccesy Ranch, Route 20.
White 2
Floccesy Ranch, Route 20.
X
Route 3, Route 22.
Y
Route 3, Route 22.
#298 Azurill
Gen. III-V data
#298 Azurill
• Egg Groups
#298 Azurill
• Moves, Learnset of Azurill
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
--
20
0
The user rests to cure itself of poisoning, a burn,
or paralysis.
Normal
--
55%
15
0
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
--
20
0
The user rests to cure itself of poisoning, a burn,
or paralysis.
Normal
--
55%
15
0
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
--
20
0
The user rests to cure itself of poisoning, a burn,
or paralysis.
Normal
--
55%
15
0
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
--
--
40
0
The user just flops and splashes around to no effect
at all...
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
20
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
#298 Azurill
• Sprites & extra info…