Rotom’s Pokédex
#773 Silvally |
| 2.3 m
(7'07") —
100.5 kg
(221.6 lbs.) |
|
|
Synthetic Pokémon |
|
|
Ability #1
• RKS System - Changes the Pokémon’s type to match the
memory disc it holds. |
AlolanDex #204 Su Mo ~ #260 Ultra
|
#773 Silvally
• Evolution
#773 Silvally
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
This table ignores the ability. |
#773 Silvally
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
95 |
95 |
95 |
95 |
95 |
95 |
Level 50 |
155-202 |
90-161 |
90-161 |
90-161 |
90-161 |
90-161 |
Level 100 |
300-394 |
175-317 |
175-317 |
175-317 |
175-317 |
175-317 |
Tot. Base Stats: 570 |
Effort values (3) |
3 |
0 |
0 |
0 |
0 |
0 |
Experience: 257; Before Sun and Moon: 114 |
#773 Silvally
• Pokédex Entries
Sun | Its trust in its partner is what awakens it.
This Pokémon is capable of changing its type,
a flexibility that is well displayed in battle. |
Moon | Although its name was Type: Null at first, the
boy who evolved it into this form gave it the
name by which it is now known. |
Ultra Sun | This is its form once it has awakened and
evolved. Freed from its heavy mask, its speed is
greatly increased. |
Ultra Moon | Through the bond it formed with its Trainer, its
will was strengthened, and it was able to
destroy its control mask. |
|
Type: Normal |
| Type ≠ Normal |
Sun | It destroyed its own control mask. It has
become capable of changing its type by
equipping special memories. |
Moon | Upon awakening, its RKS System is activated.
By employing specific memories, this Pokémon
can adapt its type to confound its enemies. |
Ultra Sun | Having been awakened successfully, it can
change its type and battle—just like a certain
Pokémon depicted in legends. |
Ultra Moon | Its capacity to change types unleashed, it
shines silver due to the energy springing forth
from within. |
#773 Silvally
• Egg Groups
#773 Silvally
• Moves, Learnset of Silvally
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
90 |
100% |
10 |
0 |
Cloaking itself in high energy, the user slams into the
target. The memory held determines the move’s type. |
|
Normal |
90 |
100% |
10 |
0 |
Cloaking itself in high energy, the user slams into the
target. The memory held determines the move’s type. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Steel |
80 |
100% |
15 |
0 |
The user slams the target with its steel-hard head.
This may also make the target flinch. |
|
Poison |
50 |
100% |
15 |
0 |
The user bites the target with toxic fangs. This may
also leave the target badly poisoned. |
|
Fire |
65 |
95% |
15 |
0 |
The user bites with flame-cloaked fangs. This may
also make the target flinch or leave it with a burn. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Electric |
65 |
95% |
15 |
0 |
The user bites with electrified fangs. This may also
make the target flinch or leave it with paralysis. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
20 |
100% |
20 |
0 |
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle. |
|
Dark |
40 |
100% |
20 |
0 |
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
75 |
95% |
10 |
0 |
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Steel |
-- |
85% |
40 |
0 |
A horrible sound like scraping metal harshly lowers
the target’s Sp. Def stat. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
35 |
90% |
10 |
0 |
The user slams the target with a long tail, vines, or a
tentacle. The target is hit twice in a row. |
|
Flying |
75 |
95% |
15 |
0 |
The user attacks with a blade of air that slices even
the sky. This may also make the target flinch. |
|
Dark |
-- |
100% |
5 |
0 |
The more the target has powered up with stat
changes, the greater the move’s power. |
|
Normal |
80 |
100% |
10 |
0 |
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily. |
|
Normal |
80 |
100% |
10 |
0 |
The user strikes with a simultaneous three-beam
attack. May also burn, freeze, or paralyze the target. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Dark |
-- |
100% |
20 |
0 |
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon. |
By tutoring
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Dragon |
130 |
90% |
5 |
0 |
Comets are summoned down from the sky onto the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Dragon |
80 |
100% |
15 |
0 |
The user slashes the target with huge sharp claws. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Normal |
250 |
100% |
5 |
0 |
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
90 |
100% |
10 |
0 |
Cloaking itself in high energy, the user slams into the
target. The memory held determines the move’s type. |
|
Normal |
90 |
100% |
10 |
0 |
Cloaking itself in high energy, the user slams into the
target. The memory held determines the move’s type. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Steel |
80 |
100% |
15 |
0 |
The user slams the target with its steel-hard head.
This may also make the target flinch. |
|
Poison |
50 |
100% |
15 |
0 |
The user bites the target with toxic fangs. This may
also leave the target badly poisoned. |
|
Fire |
65 |
95% |
15 |
0 |
The user bites with flame-cloaked fangs. This may
also make the target flinch or leave it with a burn. |
|
Ice |
65 |
95% |
15 |
0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
|
Electric |
65 |
95% |
15 |
0 |
The user bites with electrified fangs. This may also
make the target flinch or leave it with paralysis. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
20 |
100% |
20 |
0 |
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle. |
|
Dark |
40 |
100% |
20 |
0 |
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle. |
|
Dark |
60 |
100% |
25 |
0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
75 |
95% |
10 |
0 |
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat. |
|
Normal |
-- |
100% |
10 |
0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Steel |
-- |
85% |
40 |
0 |
A horrible sound like scraping metal harshly lowers
the target’s Sp. Def stat. |
|
Dark |
80 |
100% |
15 |
0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
|
Normal |
35 |
90% |
10 |
0 |
The user slams the target with a long tail, vines, or a
tentacle. The target is hit twice in a row. |
|
Flying |
75 |
95% |
15 |
0 |
The user attacks with a blade of air that slices even
the sky. This may also make the target flinch. |
|
Dark |
-- |
100% |
5 |
0 |
The more the target has powered up with stat
changes, the greater the move’s power. |
|
Normal |
80 |
100% |
10 |
0 |
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily. |
|
Normal |
80 |
100% |
10 |
0 |
The user strikes with a simultaneous three-beam
attack. May also burn, freeze, or paralyze the target. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Dark |
-- |
100% |
20 |
0 |
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Dragon |
80 |
100% |
15 |
0 |
The user slashes the target with huge sharp claws. |
|
Normal |
-- |
-- |
20 |
-6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Fire |
50 |
100% |
20 |
0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Normal |
250 |
100% |
5 |
0 |
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move. |
|
Ghost |
70 |
100% |
15 |
0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Dark |
55 |
95% |
15 |
0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#773 Silvally
• Sprites & extra info…
|