Rotom’s Poké dex
#172 Pichu
0.3 m
(1'00") —
2.0 kg
(4.4 lbs.)
Tiny Mouse Pokémon
Ability #1
• Static - The Pokémon is charged with static electricity, so
contact with it may cause paralysis.
Hidden Ability
• Lightning Rod - The Pokémon draws in all Electric-type moves.
Instead of being hit by Electric-type moves,
it boosts its Sp. Atk.
Hoenn-Dex #155 R SE ~ #162 ΩR αS
AlolanDex #024 Su Mo ~ #031 Ul tra
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#172 Pichu
• Evolution
#172 Pichu
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
½
1
2
1
1
1
½
1
1
1
½
1
1
1
1
1
Gen. II-V:
1
1
½
1
2
1
1
1
½
1
1
1
½
1
1
1
1
-
This table ignores the ability.
#172 Pichu
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
20
40
15
35
35
60
Level 50[Gen. III+]
80-127
40-101
18-73
36-95
36-95
58-123
Level 100[Gen. III+]
150-244
76-196
31-141
67-185
67-185
112-240
Tot. Base Stats : 205
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 41 ; Before Black 2 and White 2 : 42
Pokémon GO
Stamina
Attack
Defense
40
77
63
#172 Pichu
• Pokédex Entries
Gold It is not yet
skilled at storing
electricity.
It may send out a
jolt if amused
or startled.
Silver Despite its small
size, it can zap
even adult humans.
However, if it
does so, it also
surprises itself.
Crystal It is unskilled at
storing electric
power. Any kind of
shock causes it to
discharge energy
spontaneously.
Stadium 2 It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Ruby PICHU charges itself with electricity
more easily on days with thunderclouds
or when the air is very dry.
You can hear the crackling of static
electricity coming off this POKéMON.
Sapphire When PICHU plays with others, it may
short out electricity with another
PICHU, creating a shower of sparks.
In that event, this POKéMON will begin
crying, startled by the flash of sparks.
Emerald It is still inept at retaining electricity.
When it is startled, it discharges power
accidentally. It gets better at holding
power as it grows older.
FireRed Despite its small size, it can zap even
adult humans. However, if it does so, it
also surprises itself.
LeafGreen It is not yet skilled at storing
electricity. It may send out a jolt if
amused or startled.
Diamond The electric pouches on its cheeks
are still small. They cannot store
much electricity yet.
Pearl It plays with others by touching
tails and setting off sparks. This
appears to be a test of courage.
Platinum The electric sacs in its cheeks are
small. If even a little electricity
leaks, it becomes shocked.
HeartGold It is not yet skilled at storing
electricity. It may send out a
jolt if amused or startled.
SoulSilver Despite its small size, it can zap
even adult humans. However, if it
does so, it also surprises itself.
Black The electric sacs in its cheeks are
small. If even a little electricity
leaks, it becomes shocked.
White The electric sacs in its cheeks are
small. If even a little electricity
leaks, it becomes shocked.
Black 2 and White 2 The electric sacs in its cheeks are
small. If even a little electricity
leaks, it becomes shocked.
X It plays with others by touching tails and setting off
sparks. This appears to be a test of courage.
Y It is not yet skilled at storing electricity.
It may send out a jolt if amused or startled.
Omega Ruby Pichu charges itself with electricity more easily on days with
thunderclouds or when the air is very dry. You can hear the
crackling of static electricity coming off this Pokémon.
Alpha Sapphire When Pichu plays with others, it may short out electricity with
another Pichu, creating a shower of sparks. In that event, this
Pokémon will begin crying, startled by the flash of sparks.
Sun It is not yet skilled at controlling electricity.
If you take your eyes off it, it may shock itself.
Moon Despite this Pokémon’s cute appearance, those
who want to live with one should prepare to be
on the receiving end of its electric jolts.
Ultra Sun It still can’t use electricity well. When it’s
surprised or excited, it discharges
electricity unintentionally.
Ultra Moon It has electric sacs in its cheeks. When they’re
fully charged, Pichu plays very energetically.
#172 Pichu
• Locations
Diamond
Trophy Garden.
Pearl
Trophy Garden.
Platinum
Trophy Garden.
#172 Pichu
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver
5% => Oran Berry
Black, White
50% => Oran Berry
#172 Pichu
Gen. II-V data
#172 Pichu
• Egg Groups
#172 Pichu
• Moves, Learnset of Pichu
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Fighting
--
--
5
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
--
--
20
0
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
Normal
--
--
10
0
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
--
--
20
0
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
Normal
--
--
10
0
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Egg @ Light Ball
Emerald
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
--
--
20
0
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
Normal
--
--
10
0
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Electric
40
100%
30
0
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
75%
10
0
The user kisses the target with a sweet, angelic
cuteness that causes confusion.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Egg @ Light Ball
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Egg @ Light Ball
Platinum
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Steel
100
75%
15
0
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Egg @ Light Ball
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
Egg @ Light Ball
Black and White
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
Egg @ Light Ball
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
90
100%
15
0
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Egg @ Light Ball
X and Y
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
90
100%
15
0
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Egg @ Light Ball
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By breeding
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user passes its held item to the target when the
target isn’t holding an item.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
--
--
20
0
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat.
Fairy
40
--
15
0
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Electric
--
--
10
0
The user electrifies the ground for five turns,
powering up Electric-type moves. Pokémon on the
ground no longer fall asleep.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
40
100%
10
3
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
--
--
30
0
The user chants an incantation toward the sky,
preventing opposing Pokémon from landing
critical hits for five turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
--
10
0
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Electric
--
90%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
90
100%
15
0
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Egg @ Light Ball
Sun and Moon
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
By breeding
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user passes its held item to the target when the
target isn’t holding an item.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
--
--
20
0
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat.
Fairy
40
--
15
0
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses.
Normal
15
85%
10
0
The target is slapped repeatedly, back and forth,
two to five times in a row.
Electric
--
--
10
0
The user electrifies the ground for five turns,
powering up Electric-type moves. Pokémon on the
ground no longer fall asleep.
Normal
--
100%
5
0
The user compels the target to keep using the move
it encored for three turns.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
40
100%
10
3
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
--
--
30
0
The user chants an incantation toward the sky,
preventing opposing Pokémon from landing
critical hits for five turns.
Normal
--
90%
15
0
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however.
Fighting
--
100%
15
0
An all-out attack that becomes more powerful the
less HP the user has.
Electric
75
100%
15
0
The target is punched with an electrified fist.
This may also leave the target with paralysis.
Normal
--
100%
20
0
The user tickles the target into laughing, reducing its
Attack and Defense stats.
Normal
--
--
10
0
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
40
100%
15
0
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Electric
50
90%
10
0
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Electric
--
90%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
90
100%
15
0
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Egg @ Light Ball
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Electric
120
100%
15
0
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis.
#172 Pichu
• Sprites & extra info…