Rotom’s Poké dex
#130 Mega Gyarados ~ Gyaradosite
6.5 m
(21'04") —
305.0 kg
(672.4 lbs.)
Atrocious Pokémon
Ability #1
• Mold Breaker - Moves can be used on the target regardless of
its Abilities.
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#130 Mega Gyarados
• Evolution
#130 Mega Gyarados
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
1
2
1
1
1
1
2
½
½
½
½
2
2
0
½
1
½
2
This table ignores the ability.
#130 Mega Gyarados
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Mega Gyarados >
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
95
155
109
70
130
81
Level 50
155-202
144-227
102-177
67-134
121-200
77-146
Level 100
300-394
283-449
200-348
130-262
238-394
150-287
Tot. Base Stats : 640
Effort values (2 )
0
2
0
0
0
0
Experience : 224
#130 Mega Gyarados
• Pokédex Entries
X In ancient literature, there is a record of a Gyarados
that razed a village when violence flared.
Y Rarely seen in the wild. Huge and vicious, it is
capable of destroying entire cities in a rage.
Omega Ruby When Magikarp evolves into Gyarados, its brain cells undergo a
structural transformation. It is said that this transformation is to
blame for this Pokémon’s wildly violent nature.
Alpha Sapphire Once Gyarados goes on a rampage, its ferociously violent
blood doesn’t calm until it has burned everything down.
There are records of this Pokémon’s rampages lasting a
whole month.
Sun A tale is told of a town that angered Gyarados.
Before the sun rose the next day, flames utterly
consumed the town, leaving not a trace behind.
Moon There are people who swear that any place
Gyarados appears is fated for destruction.
Ultra Sun It fires hyper beams in all directions, burning the
surrounding area to ash. There are some regions
where it’s called “the deity of destruction.”
Ultra Moon The energy from evolution stimulated its brain
cells strongly, causing it to become
very ferocious.
Gyarados
Mega Gyarados
Sun Mega Evolution also affects its brain, leaving
no other function except its destructive instinct
to burn everything to cinders.
Moon It jets water from the orifices on its sides,
streaking above the water surface at
supersonic speed.
Ultra Sun Mega Evolution places a burden on its body.
The stress causes it to become all the
more ferocious.
Ultra Moon It zooms out of the water at Mach speeds. Even
large ships caught in its path are split cleanly
in two!
#130 Mega Gyarados
• Egg Groups
#130 Mega Gyarados
• Moves, Learnset of Mega Gyarados
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Electric
--
90%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Electric
--
90%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#130 Mega Gyarados
• Sprites & extra info…