Rotom’s Poké dex
#118 Goldeen
0.6 m
(2'00") —
15.0 kg
(33.1 lbs.)
Goldfish Pokémon
Ability #1
• Swift Swim - Boosts the Pokémon’s Speed stat in rain.
Ability #2
• Water Veil - The Pokémon is covered with a water veil, which
prevents the Pokémon from getting a burn.
Hidden Ability
• Lightning Rod - The Pokémon draws in all Electric-type moves.
Instead of being hit by Electric-type moves,
it boosts its Sp. Atk.
Hoenn-Dex #050 R SE ~ #051 ΩR αS
AlolanDex #153 Su Mo ~ #186 Ul tra
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#118 Goldeen
• Evolution
#118 Goldeen
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
Gen. I:
1
1
1
1
1
1
1
1
-
½
½
2
2
1
½
1
-
-
This table ignores the ability.
#118 Goldeen
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
45
67
60
35
50
63
Special: 50
Level 50[Gen. III+]
105-152
64-130
58-123
36-95
49-112
61-126
Level 100[Gen. III+]
200-294
125-256
112-240
67-185
94-218
117-247
Tot. Base Stats : 320 ; Gen. I: 285
Effort values (1 )[Gen. III+]
0
1
0
0
0
0
Experience : 64 ; Before Black 2 and White 2 : 111
Pokémon GO
Stamina
Attack
Defense
90
123; before Nov 2016: 112
115; before Nov 2016: 126
#118 Goldeen
• Pokédex Entries
Red and Blue Its tail fin
billows like an
elegant ballroom
dress, giving it
the nickname of
the Water Queen.
Yellow When it is time
for them to lay
eggs, they can be
seen swimming up
rivers and falls
in large groups.
Stadium Its beautiful tail fin billows and flutters like an elegant dress. Swims at a speed of five knots.
Gold Its dorsal, pectoral and tail fins
wave elegantly in
water. That is why
it is known as the
water dancer.
Silver A strong swimmer,
it is capable of
swimming nonstop
up fast streams at
a steady speed of
five knots.
Crystal During spawning
season, they swim
gracefully in the
water, searching
for their perfect
mate.
Stadium 2 Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.
Ruby GOLDEEN is a very beautiful POKéMON
with fins that billow elegantly in water.
However, don’t let your guard down
around this POKéMON - it could ram you
powerfully with its horn.
Sapphire GOLDEEN loves swimming wild and free
in rivers and ponds.
If one of these POKéMON is placed in an
aquarium, it will shatter even the
thickest glass with one ram of its horn
and make its escape.
Emerald In the springtime, schools of GOLDEEN
can be seen swimming up falls and rivers.
It metes out staggering damage with its
single horn.
FireRed Its dorsal and pectoral fins are strongly
developed like muscles. It can swim at a
speed of five knots.
LeafGreen Its tail fin billows like an elegant
ballroom dress, giving it the nickname of
“The Water Queen.”
Diamond It swims elegantly by flittering
its tail fin as if it were a dress.
It has the look of a queen.
Pearl It swims at a steady 5 knots.
If it senses danger, it will strike
back with its sharp horn.
Platinum Though it appears very elegant
when swimming with fins unfurled, it
can jab powerfully with its horn.
HeartGold Its dorsal, pectoral and tail fins
wave elegantly in water. That is why
it is known as the water dancer.
SoulSilver A strong swimmer, it is capable of
swimming nonstop up fast streams at
a steady speed of five knots per hour.
Black Though it appears very elegant
when swimming with fins unfurled, it
can jab powerfully with its horn.
White Though it appears very elegant
when swimming with fins unfurled, it
can jab powerfully with its horn.
Black 2 and White 2 Though it appears very elegant
when swimming with fins unfurled, it
can jab powerfully with its horn.
X It swims at a steady 5 knots. If it senses danger,
it will strike back with its sharp horn.
Y Its dorsal, pectoral, and tail fins wave elegantly in
water. That is why it is known as the water dancer.
Omega Ruby Goldeen is a very beautiful Pokémon with fins that billow
elegantly in water. However, don’t let your guard down around
this Pokémon—it could ram you powerfully with its horn.
Alpha Sapphire Goldeen loves swimming wild and free in rivers and ponds.
If one of these Pokémon is placed in an aquarium, it will
shatter even the thickest glass with one ram of its horn
and make its escape.
Sun When the weather grows warm, they form
groups and swim upriver. This sight serves
as a poetic reminder that spring has arrived.
Moon Spellbound by the length of its horn and the
beauty of its fins, many strange Trainers raise
Goldeen and nothing but Goldeen.
Ultra Sun Although known for their splendid tail fins,
Goldeen apparently compete among themselves
to see whose horn is thickest and sharpest.
Ultra Moon The way it swims along fluttering its dress-like
fins has earned it the name “princess of
the water.”
#118 Goldeen
• Locations
Red
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Blue
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Yellow
Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Fuchsia City, Pallet Town, Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 22, Route 23, Route 24, Route 25, Safari Zone, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City, Viridian City.
Gold
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Silver
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Crystal
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Ruby
Meteor Falls, Petalburg City, Route 102, Route 111, Route 114, Route 117, Route 120, Safari Zone, Victory Road.
Sapphire
Meteor Falls, Petalburg City, Route 102, Route 111, Route 114, Route 117, Route 120, Safari Zone, Victory Road.
Emerald
Meteor Falls, Petalburg City, Route 102, Route 111, Route 114, Route 117, Route 120, Safari Zone, Victory Road.
FireRed
Berry Forest, Cape Brink, Cerulean Cave, Four Island, Fuchsia City, Icefall Cave, Route 6, Route 22, Route 23, Route 25, Ruin Valley, Safari Zone, Viridian City.
LeafGreen
Berry Forest, Cape Brink, Cerulean Cave, Four Island, Fuchsia City, Icefall Cave, Route 6, Route 22, Route 23, Route 25, Ruin Valley, Safari Zone, Viridian City.
Diamond
Lake Acuity, Lake Valor, Lake Verity, Resort Area, Route 203, Route 204, Route 209, Route 212, Route 214, Sendoff Spring, Twinleaf Town.
Pearl
Lake Acuity, Lake Valor, Lake Verity, Resort Area, Route 203, Route 204, Route 209, Route 212, Route 214, Sendoff Spring, Twinleaf Town.
Platinum
Celestic Town, Lake Acuity, Lake Valor, Lake Verity, Route 203, Route 204, Route 208, Route 209, Route 212, Route 214, Route 229, Sendoff Spring, Twinleaf Town.
HeartGold
Cerulean Cave, Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave, Unknown (all Rattata).
SoulSilver
Cerulean Cave, Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave, Unknown (all Rattata).
Black
Abundant Shrine, Lostlorn Forest, Pinwheel Forest, Route 3, Route 11, Route 14, Striaton City.
White
Abundant Shrine, Lostlorn Forest, Pinwheel Forest, Route 3, Route 11, Route 14, Striaton City.
Black 2
Abundant Shrine, Aspertia City, Pinwheel Forest, Route 3, Route 11, Route 14, Route 22, Striaton City.
White 2
Abundant Shrine, Aspertia City, Pinwheel Forest, Route 3, Route 11, Route 14, Route 22, Striaton City.
X
Parfum Palace, Route 3, Route 22.
Y
Parfum Palace, Route 3, Route 22.
#118 Goldeen
Held item
#118 Goldeen
Gen. I-V data
#118 Goldeen
• Egg Groups
#118 Goldeen
• Moves, Learnset of Goldeen
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Bug
120
85%
10
0
Using its tough and impressive horn, the user rams
into the target with no letup.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
#118 Goldeen
• Sprites & extra info…