Logo  Pokencyclopedia.info
Home Pokédex Sprites IV-Calc Damage Calc. Type/Type

Rotom's Pokédex
Pokémon
Moves - Abilities - Items
Berries - Natures - Characteristics

Pokémon SpritesIV-Calc
Damage Calc.Type efficacy
Rotom’s Pokédex

#170 Chinchou

Chinchou Chinchou shiny
0.5 m (1'08")12.0 kg (26.5 lbs.)
Chinchou Angler Pokémon [FOOTPRINT]
Type:
Water
Electric

Ability #1

Volt Absorb - Restores HP if hit by an Electric-type move, instead of taking damage.

Ability #2

Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

Hidden Ability

Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.

50%  - 50% 
Pokéball% Catch rate: 190/255
tame icon Base friendship: 70/255
1 250 000 Experience Points @ Lv100
Color: Blue Blue
Shape: fish

Kanto/N.
#170

Johto-Dex
#174G SC ~ #176HG SS

Hoenn-Dex
#181R SE ~ #190ΩR αS

Coastal Kalos
#147

AlolanDex
#201Su Mo ~ #257Ultra


 

#170 Chinchou


 • Evolution

Basic  Stage 1
#170 #170 Chinchou
Lv 27 ➜
#171 #171 Lanturn
 

#170 Chinchou


 • Type efficacy

(Move Power × [4 | 2 | 1 | 0.5 | 0.25 | 0])

Water
Electric
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+: 1 1 ½ 1 2 1 1 1 ¼ ½ ½ 2 1 1 ½ 1 1 1
Gen. II-V: 1 1 ½ 1 2 1 1 1 ¼ ½ ½ 2 1 1 ½ 1 1 -
This table ignores the ability.
 

#170 Chinchou


 • Statistics, Effort values & Experience

(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])

  HP Attack Defense Special Attack Special Defense Speed
Base Stats 75 38 38 56 56 67
Level 50
[Gen. III+]
135-182 38-99 38-99 54-118 54-118 64-130
Level 100
[Gen. III+]
260-354 72-192 72-192 105-232 105-232 125-256
Tot. Base Stats: 330
Effort values (1)
[Gen. III+]
1 0 0 0 0 0
Experience: 66; Before Black 2 and White 2: 90
Pokémon GO
Stamina Attack Defense
150 106 106
 

#170 Chinchou


 • Pokédex Entries

GoldIt shoots positive and negative elec­tricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communi­cation is its constantly flash­ing lights.
CrystalIts antennae, whi­ch evolved from a fin, have both po­sitive and neg­ative charges flo­wing through them.
Stadium 2It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
SapphireCHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
EmeraldWhen it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
FireRedOn the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
DiamondIt discharges positive and negative electricity from its antenna tips to shock its foes.
PearlIt discharges positive and negative electricity from its antenna tips to shock its foes.
PlatinumIt discharges positive and negative electricity from its antenna tips to shock its foes.
HeartGoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilverOn the dark ocean floor, its only means of communication is its constantly flashing lights.
BlackIt discharges positive and negative electricity from its antenna tips to shock its foes.
WhiteIt discharges positive and negative electricity from its antenna tips to shock its foes.
Black 2 and White 2It discharges positive and negative electricity from its antenna tips to shock its foes.
XOn the dark ocean floor, its only means of communication is its constantly flashing lights.
YIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega RubyChinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha SapphireChinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
SunIts two antennae were originally fins. It discharges electricity to stun its prey before attacking.
MoonIt lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra SunIts two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra MoonChinchou blink their shining antennae at one another to claim their respective turf.
 

#170 Chinchou


 • Locations

Gold New Bark Town, Olivine City, Pallet Town, Route 26, Route 27, Union Cave, Vermilion City.
Silver New Bark Town, Olivine City, Pallet Town, Route 26, Route 27, Union Cave, Vermilion City.
Crystal New Bark Town, Olivine City, Pallet Town, Route 26, Route 27, Union Cave, Vermilion City.
Ruby Route 124, Route 126.
Sapphire Route 124, Route 126.
Emerald Route 124, Route 126.
Diamond Sea Route 220.
Pearl Sea Route 220.
Platinum Sea Route 220.
HeartGold Cinnabar Island, New Bark Town, Pallet Town, Route 26, Route 27, Route 47, Sea Route 20, Sea Route 21, Sea Route 41, Vermilion City.
SoulSilver Cinnabar Island, New Bark Town, Pallet Town, Route 26, Route 27, Route 47, Sea Route 20, Sea Route 21, Sea Route 41, Vermilion City.
Black Driftveil City, Route 18.
White Driftveil City, Route 18.
Black 2 Undella Bay.
White 2 Undella Bay.
X Azure Bay, Shalour City.
Y Azure Bay, Shalour City.
 

#170 Chinchou


 He Held item

Ruby, Sapphire, Emerald, FireRed, LeafGreen

5% => Yellow ShardYellow Shard

Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y, Sun, Moon, Ultra Sun, Ultra Moon

5% => Deep Sea ScaleDeep Sea Scale

 

#170 Chinchou


#170.aniGen. II-V data

Gen. 1 index No.: 209

Gen. 2 index No.: 170

Gen. 3 index No.: 170

Pal Park:

sea

base score:
50; 30%

Habitat:

sea

Mystery Dungeon, IQ group: A

Gen.2 iconheld item Gen. II:
no wild held item

 .old

Pokéathlon

Speed: STARStarStarstar
Power: STARStarstar
Skill: STARStarStarstarstar
Stamina: STARStarstarstar
Jump: STARSTARstar
Tot.6/12/19
 

#170 Chinchou


 • Egg Groups

Water 2

#118 Goldeen #119 Seaking #129 Magikarp #130 Gyarados #170 Chinchou #171 Lanturn #211 Qwilfish #223 Remoraid #224 Octillery #318 Carvanha #319 Sharpedo #320 Wailmer #321 Wailord #339 Barboach #340 Whiscash #369 Relicanth #370 Luvdisc #456 Finneon #457 Lumineon #550 Basculin #594 Alomomola #686 Inkay #687 Malamar #746 Wishiwashi #779 Bruxish
Egg cycles: 20; Steps: 5397, Gen. IV = 5355, Gen. II-III = 5376
 

#170 Chinchou


 • Moves, Learnset of Chinchou

 

 

 

 

 

 

 

[+] Pokémon XD [+]

 

 

 

 

 

 

 

 

 

 

#170 Chinchou


 • Sprites & extra info…

ja Chonchie
en Chinchou
fr Loupio
de Lampi

Super Training (ST): Blue Blue

SpriteDex - Images of Chinchou

🔗 veekun

Affiliates:

Pokétown P.Trainer PokeSerwis PWTNG Pkmn4Ever Pokemon Trainer Topsite PPN Top 50
Warning: Your browser has JavaScript disabled!
Enable it from the browser options.
 
Pokémon ©1995-2018 Nintendo, GAME FREAK inc. & Creatures Inc. ~ Some rights reserved.