Rotom’s Pokédex
#531 Mega Audino ~ Audinite |
|
| 1.5 m
(4'11") —
32.0 kg
(70.5 lbs.) |
|
|
Hearing Pokémon |
|
|
Ability #1
• Healer - Sometimes heals an ally’s status condition. |
|
#531 Mega Audino
• Evolution
#531 Mega Audino
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
1 |
1 |
2 |
1 |
1 |
½ |
0 |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
½ |
1 |
This table ignores the ability. |
#531 Mega Audino
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Mega Audino >
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
103 |
60 |
126 |
80 |
126 |
50 |
Level 50 |
163-210 |
58-123 |
117-195 |
76-145 |
117-195 |
49-112 |
Level 100 |
316-410 |
112-240 |
231-386 |
148-284 |
231-386 |
94-218 |
Tot. Base Stats: 545 |
Effort values (2) |
2 |
0 |
0 |
0 |
0 |
0 |
Experience: 425 |
#531 Mega Audino
• Pokédex Entries
X | Using the feelers on its ears, it can tell how
someone is feeling or when an egg might hatch. |
Y | It touches others with the feelers on its ears, using
the sound of their heartbeats to tell how they
are feeling. |
Omega Ruby | Using the feelers on its ears, it can tell how
someone is feeling or when an egg might hatch. |
Alpha Sapphire | It touches others with the feelers on its ears, using
the sound of their heartbeats to tell how they
are feeling. |
#531 Mega Audino
Held item
#531 Mega Audino
• Egg Groups
#531 Mega Audino
• Moves, Learnset of Mega Audino
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Fairy |
-- |
-- |
10 |
0 |
This protects Pokémon on the ground from status
conditions and halves damage from Dragon-type
moves for five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
0 |
The user rests to cure itself of poisoning, a burn,
or paralysis. |
|
Fairy |
40 |
-- |
15 |
0 |
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
100% |
15 |
0 |
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
10 |
0 |
The user emits a healing pulse that restores the
target’s HP by up to half of its max HP. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
80 |
100% |
10 |
0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Electric |
110 |
70% |
10 |
0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
80 |
100% |
10 |
0 |
The user burrows, then attacks on the next turn. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Fire |
60 |
100% |
15 |
0 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Fighting |
40 |
100% |
20 |
0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Fairy |
-- |
-- |
10 |
0 |
This protects Pokémon on the ground from status
conditions and halves damage from Dragon-type
moves for five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
0 |
The user rests to cure itself of poisoning, a burn,
or paralysis. |
|
Fairy |
40 |
-- |
15 |
0 |
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
100% |
15 |
0 |
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
10 |
0 |
The user emits a healing pulse that restores the
target’s HP by up to half of its max HP. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
80 |
100% |
10 |
0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Electric |
110 |
70% |
10 |
0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Fairy |
-- |
-- |
10 |
0 |
This protects Pokémon on the ground from status
conditions and halves damage from Dragon-type
moves for five turns. |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Normal |
-- |
-- |
20 |
5 |
The user assists an ally by boosting the power of
that ally’s attack. |
|
Fairy |
-- |
100% |
30 |
1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
|
Normal |
-- |
-- |
20 |
0 |
The user rests to cure itself of poisoning, a burn,
or paralysis. |
|
Fairy |
40 |
-- |
15 |
0 |
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
100% |
15 |
0 |
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Psychic |
-- |
-- |
10 |
0 |
The user emits a healing pulse that restores the
target’s HP by up to half of its max HP. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
90 |
100% |
10 |
0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
|
Normal |
140 |
100% |
5 |
0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
80 |
100% |
10 |
0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Electric |
110 |
70% |
10 |
0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Fire |
90 |
100% |
15 |
0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
|
Fire |
110 |
85% |
5 |
0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#531 Mega Audino
• Sprites & extra info…
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