Rotom’s Pokédex
#682 Spritzee |
| 0.2 m
(0'08") —
0.5 kg
(1.1 lbs.) |
|
|
Perfume Pokémon |
|
|
Ability #1
• Healer - Sometimes heals an ally’s status condition. Hidden Ability
• Aroma Veil - Protects itself and its allies from attacks that limit
their move choices. |
|
#682 Spritzee
• Evolution
#682 Spritzee
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
½ |
1 |
2 |
1 |
1 |
½ |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
½ |
1 |
This table ignores the ability. |
#682 Spritzee
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
78 |
52 |
60 |
63 |
65 |
23 |
Level 50 |
138-185 |
51-114 |
58-123 |
61-126 |
63-128 |
25-82 |
Level 100 |
266-360 |
98-223 |
112-240 |
117-247 |
121-251 |
45-159 |
Tot. Base Stats: 341 |
Effort values (1) |
1 |
0 |
0 |
0 |
0 |
0 |
Experience: 68 |
#682 Spritzee
• Pokédex Entries
X | It emits a scent that enraptures those
who smell it. This fragrance changes
depending on what it has eaten. |
Y | In the past, rather than using perfume,
royal ladies carried a Spritzee
that would waft a fragrance they liked. |
Omega Ruby | It emits a scent that enraptures those
who smell it. This fragrance changes
depending on what it has eaten. |
Alpha Sapphire | In the past, rather than using perfume,
royal ladies carried a Spritzee
that would waft a fragrance they liked. |
#682 Spritzee
• Locations
#682 Spritzee
• Egg Groups
#682 Spritzee
• Moves, Learnset of Spritzee
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Dark |
-- |
100% |
15 |
0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Steel |
80 |
100% |
10 |
0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#682 Spritzee
• Sprites & extra info…
|