Rotom’s Poké dex
#373 Mega Salamence ~ Salamencite
1.8 m
(5'11") —
112.6 kg
(248.2 lbs.)
Dragon Pokémon
Ability #1
• Aerilate - Normal-type moves become Flying-type moves.
The power of those moves is boosted a little.
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#373 Mega Salamence
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#373 Mega Salamence
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
1
½
1
1
0
2
½
1
1
½
½
¼
1
1
4
2
1
2
This table ignores the ability.
#373 Mega Salamence
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Mega Salamence >
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
95
145
130
120
90
120
Level 50
155-202
135-216
121-200
112-189
85-156
112-189
Level 100
300-394
265-427
238-394
220-372
166-306
220-372
Tot. Base Stats : 700
Effort values (3 )
0
3
0
0
0
0
Experience : 315
#373 Mega Salamence
• Pokédex Entries
X It becomes uncontrollable if it is enraged. It
destroys everything with shredding claws and fire.
Y It’s uncontrollable if enraged. It flies around
spouting flames and scorching fields
and mountains.
Omega Ruby Salamence came about as a result of a strong, long-held
dream of growing wings. It is said that this powerful desire
triggered a sudden mutation in this Pokémon’s cells,
causing it to sprout its magnificent wings.
Alpha Sapphire By evolving into Salamence, this Pokémon finally
realizes its long-held dream of growing wings. To express
its joy, it flies and wheels all over the sky while spouting
flames from its mouth.
Sun When angered, it loses all sense of itself and
destroys everything around it. The destruction
will continue until Salamence has tired itself out.
Moon It flies around on its wings, which have grown in
at last. In its happiness, it gushes hot flames,
burning up the fields it passes over.
Ultra Sun Overjoyed at finally being able to fly, it flies all
over the place and usually doesn’t land until it’s
completely exhausted and needs to sleep.
Ultra Moon Thanks to its fervent wishes, the cells in its
body finally mutated, and at last it has its
heart’s desire—wings.
Salamence
Mega Salamence
Sun Anyone standing in its path gets sliced right in
two, while this Pokémon continues its flight
without interruption.
Moon Mega Evolution fuels its brutality, and it may
even turn on the Trainer who raised it. It’s been
dubbed “the blood-soaked crescent.”
Ultra Sun The stress of its two proud wings becoming
misshapen and stuck together because of
strong energy makes it go on a rampage.
Ultra Moon It puts its forelegs inside its shell to streamline
itself for flight. Salamence flies at high speeds
over all kinds of topographical features.
#373 Mega Salamence
Held item
#373 Mega Salamence
• Egg Groups
#373 Mega Salamence
• Moves, Learnset of Mega Salamence
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Dark
--
--
15
0
The user sharpens its claws to boost its Attack stat
and accuracy.
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By tutoring
Sun and Moon
Move
Power
Accuracy
PP
Priority
Dragon
130
90%
5
0
Comets are summoned down from the sky onto the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By tutoring
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Dragon
130
90%
5
0
Comets are summoned down from the sky onto the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Dragon
80
100%
15
0
The user slashes the target with huge sharp claws.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Flying
--
--
10
0
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Flying
60
--
20
0
The user confounds the target with speed, then
slashes. This attack never misses.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Steel
70
90%
25
0
The target is hit with wings of steel. This may also
raise the user’s Defense stat.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Ghost
70
100%
15
0
The user slashes with a sharp claw made from
shadows. Critical hits land more easily.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Flying
90
95%
15
0
The user soars and then strikes its target on the
next turn.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#373 Mega Salamence
• Sprites & extra info…