Rotom’s Poké dex
#208 Mega Steelix ~ Steelixite
10.5 m
(34'05") —
740.0 kg
(1 631.4 lbs.)
Iron Snake Pokémon
Ability #1
• Sand Force - Boosts the power of Rock-, Ground-, and Steel-type
moves in a sandstorm.
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#208 Mega Steelix
• Evolution
#208 Mega Steelix
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
½
2
½
0
2
¼
½
1
½
2
2
1
0
½
1
½
1
½
This table ignores the ability.
#208 Mega Steelix
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Mega Steelix >
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
75
125
230
55
95
30
Level 50
135-182
117-194
211-310
54-117
90-161
31-90
Level 100
260-354
229-383
418-614
103-229
175-317
58-174
Tot. Base Stats : 610
Effort values (2 )
0
0
2
0
0
0
Experience : 214
#208 Mega Steelix
• Pokédex Entries
X Tempered underground under high pressure and
heat, its body is harder than any metal.
Y It chews its way through boulders with its
sturdy jaws. Its eyes can see in the
darkness underground.
Omega Ruby Steelix lives even further underground than Onix.
This Pokémon is known to dig toward the earth’s core.
There are records of this Pokémon reaching a depth of over
six-tenths of a mile underground.
Alpha Sapphire Steelix lives even further underground than Onix.
This Pokémon is known to dig toward the earth’s core.
There are records of this Pokémon reaching a depth of
over six-tenths of a mile underground.
#208 Mega Steelix
Held item
#208 Mega Steelix
• Egg Groups
#208 Mega Steelix
• Moves, Learnset of Mega Steelix
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Dark
60
100%
20
0
The user swings its body around violently to inflict
damage on everything in its vicinity.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#208 Mega Steelix
• Sprites & extra info…