Rotom’s Pokédex
#622 Golett |
| 1.0 m
(3'03") —
92.0 kg
(202.8 lbs.) |
|
|
Automaton Pokémon
|
|
|
Ability #1
• Iron Fist - Powers up punching moves. Ability #2
• Klutz - The Pokémon can’t use any held items. Hidden Ability
• No Guard - The Pokémon employs no-guard tactics to ensure
incoming and outgoing attacks always land. |
Unova-Dex #128 B W ~ #271 B2 W2
|
#622 Golett
• Evolution
#622 Golett
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
0 |
0 |
1 |
¼ |
1 |
½ |
½ |
2 |
1 |
1 |
2 |
2 |
0 |
1 |
2 |
1 |
2 |
1 |
Gen. V: |
0 |
0 |
1 |
¼ |
1 |
½ |
½ |
2 |
1 |
1 |
2 |
2 |
0 |
1 |
2 |
1 |
2 |
- |
This table ignores the ability. |
#622 Golett
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
59 |
74 |
50 |
35 |
50 |
35 |
Level 50 |
119-166 |
71-138 |
49-112 |
36-95 |
49-112 |
36-95 |
Level 100 |
228-322 |
137-271 |
94-218 |
67-185 |
94-218 |
67-185 |
Tot. Base Stats: 303 |
Effort values (1) |
0 |
1 |
0 |
0 |
0 |
0 |
Experience: 61 |
#622 Golett
• Pokédex Entries
Black | The energy that burns inside it
enables it to move, but no one has yet
been able to identify this energy. |
White | These Pokémon are thought to have been
created by the science of an ancient
and mysterious civilization. |
Black 2 and White 2 | Ancient science fashioned this
Pokémon from clay. It’s been
active for thousands of years. |
X | The energy that burns inside it enables it to move,
but no one has yet been able to identify
this energy. |
Y | Ancient science fashioned this Pokémon from clay.
It’s been active for thousands of years. |
Omega Ruby | The energy that burns inside it enables it to move,
but no one has yet been able to identify
this energy. |
Alpha Sapphire | Ancient science fashioned this Pokémon from clay.
It’s been active for thousands of years. |
Ultra Sun | Its movements are powered by a mysterious
energy. It has continued to move since ancient
times, so its power may soon run out. |
Ultra Moon | Although ancient people apparently built it by
working with clay, the source of its energy
is unclear. |
#622 Golett
• Locations
Black |
Dragonspiral Tower. |
White |
Dragonspiral Tower. |
X |
Route 10. |
Y |
Route 10. |
#622 Golett
Held item
Black, White, Black 2, White 2, X, Y, Sun, Moon, Ultra Sun, Ultra Moon |
5% => Light Clay |
#622 Golett
Gen. V data
.old
|
#622 Golett
• Egg Groups
#622 Golett
• Moves, Learnset of Golett
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Fighting |
40 |
100% |
20 |
0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Fighting |
40 |
100% |
20 |
0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Ground |
100 |
100% |
10 |
0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Fighting |
75 |
100% |
15 |
0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
60 |
95% |
15 |
0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Fighting |
120 |
70% |
5 |
0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Rock |
-- |
-- |
20 |
0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
|
Steel |
-- |
100% |
5 |
0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
|
Ground |
60 |
100% |
20 |
0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
|
Rock |
75 |
90% |
10 |
0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#622 Golett
• Sprites & extra info…
|