Pokémon Conquest Abilities
Aqua Boost - Boosts the effectiveness of adjacent allies' Water-type attacks.
Black Hole - Enemies adjacent to the Pokémon cannot move.
Bodyguard - The Pokémon protects adjacent allies by taking enemy attacks for them.
Bonanza - The Pokémon is able to collect considerably more gold.
Calming - The Pokémon can send nearby enemies to sleep.
Celebrate - The Pokémon can move again after defeating an enemy.
Climber - Raises Attack when the Pokémon is below its target.
Confidence - Increases nearby allies' Defense.
Conqueror - Improves stats every time the Pokémon defeats an enemy.
Daze - The Pokémon can send nearby enemies to sleep for a long time.
Decoy - The Pokémon can act as a decoy, attracting enemy attacks.
Deep Sleep - Restores HP while sleeping.
Disgust - Forces hit enemies to switch places with adjacent enemies.
Dodge - The Pokémon can evade direct attacks and knock opponents off balance.
Explode - The Pokémon explodes upon fainting, inflicting damage on those nearby.
Flame Boost - Boosts the effectiveness of adjacent allies' Fire-type attacks.
Fortune - The Pokémon is able to collect more gold.
Frighten - Reduces nearby enemies' Speed.
Frostbite - Contact with the Pokémon may freeze the attacker.
Grass Cloak - Improves Defense on grass.
Gulp - Restores HP when the Pokémon is standing in water.
Herbivore - Restores HP when the Pokémon is standing on grass.
Hero - Raises Attack and Defense when their army is struggling.
High-rise - Raises Attack when the Pokémon is above its target.
Hot Blooded - Restores HP when the Pokémon is standing in magma, soil, or sand.
Instinct - The Pokémon uses intuition to swiftly evade enemy moves.
Interference - Reduces nearby enemies' accuracy.
Jagged Edge - Contact with the Pokémon inflicts damage on the attacker.
Last Bastion - Raises Attack and Defense when all other allies have been defeated.
Life Force - Restores HP every turn.
Lullaby - The Pokémon can sing nearby enemies to sleep.
Lunchbox - Restores HP when waiting at the end of a turn.
Medic - Restores the HP of nearby allies.
Melee - The Pokémon can attack adjacent enemies in the confusion of battle.
Mood Maker - Increases nearby allies' Energy.
Mountaineer - The Pokémon can climb to high places.
Nomad - Raises Attack in proportion to distance moved.
Nurse - The Pokémon may heal an adjacent ally's status ailments.
Omnipotent - The Pokémon has several different Abilities and can inflict damage upon Pokémon of all types.
Parry - The Pokémon can parry direct enemy attacks with claws or blades.
Perception - The Pokémon can evade moves from its allies.
Power Nap - The Pokémon falls asleep and recovers HP when HP is low.
Pride - Raises Attack and Defense when suffering from a status ailment.
Run Up - Raises Attack in proportion to distance moved.
Sandpit - Restores HP when the Pokémon is standing on soil or sand.
Sequence - Raises Attack when several Electric-type Pokémon are together.
Shackle - Reduces Range of hit enemies.
Shadow Dash - Increases Range when there are no other Pokémon within three squares.
Share - The Pokémon benefits from allied Warrior Skills, wherever they are.
Shield - The Pokémon can act as a decoy, protecting allies from enemy moves.
Skater - Increases Range on ice.
Spirit - Restores HP and raises Attack when HP is low.
Sponge - The Pokémon can absorb the HP of adjacent enemies.
Sprint - Increases Range.
Stealth - The Pokémon can evade enemy moves when on their favorite terrain.
Tenacity - Contact with the Pokémon causes the attacker to flinch.
Thrust - The Pokémon can push an attacking opponent far away with super strength.
Vanguard - Strengthens attacks carried out at the start of a turn.
Warm Blanket - Restores HP when the Pokémon is standing in magma.
Wave Rider - Increases Range on water.