Rotom’s Pokédex
#593 Jellicent |
| 2.2 m
(7'03") —
135.0 kg
(297.6 lbs.) |
|
|
Floating Pokémon
|
|
|
Ability #1
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage. Ability #2
• Cursed Body - May disable a move used on the Pokémon. Hidden Ability
• Damp - Prevents the use of explosive moves such as
Self-Destruct by dampening its surroundings. |
Unova-Dex #099 B W ~ #181 B2 W2
|
#593 Jellicent
• Evolution
#593 Jellicent
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
0 |
0 |
1 |
½ |
1 |
1 |
½ |
2 |
½ |
½ |
½ |
2 |
2 |
1 |
½ |
1 |
2 |
1 |
Gen. V: |
0 |
0 |
1 |
½ |
1 |
1 |
½ |
2 |
½ |
½ |
½ |
2 |
2 |
1 |
½ |
1 |
2 |
- |
This table ignores the ability. |
#593 Jellicent
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
100 |
60 |
70 |
85 |
105 |
60 |
Level 50 |
160-207 |
58-123 |
67-134 |
81-150 |
99-172 |
58-123 |
Level 100 |
310-404 |
112-240 |
130-262 |
157-295 |
193-339 |
112-240 |
Tot. Base Stats: 480 |
Effort values (2) |
0 |
0 |
0 |
0 |
2 |
0 |
Experience: 168 |
#593 Jellicent
• Pokédex Entries
Black | The fate of the ships and crew that
wander into Jellicent’s habitat:
all sunken, all lost, all vanished. |
White | They propel themselves by expelling
absorbed seawater from their bodies.
Their favorite food is life energy. |
Black 2 and White 2 | Its body is mostly seawater.
It’s said there’s a castle of ships
Jellicent have sunk on the seafloor. |
X | Its body is mostly seawater. It’s said there’s a
castle of ships Jellicent have sunk on the seafloor. |
Y | The fate of the ships and crew that wander into
Jellicent’s habitat: all sunken, all lost, all vanished. |
Omega Ruby | Its body is mostly seawater. It’s said there’s a
castle of ships Jellicent have sunk on the seafloor. |
Alpha Sapphire | The fate of the ships and crew that wander into
Jellicent’s habitat: all sunken, all lost, all vanished. |
Ultra Sun | Jellicent is always hanging around fancy cruise
ships and tankers, hoping to drag away its prey. |
Ultra Moon | Fishermen are terrified of Jellicent.
It’s rumored to drag them into the sea
and steal their lives away. |
#593 Jellicent
• Locations
Black |
Driftveil City, P2 Laboratory, Route 4, Route 17, Route 18. |
White |
Driftveil City, P2 Laboratory, Route 4, Route 17, Route 18. |
Black 2 |
Humilau City, P2 Laboratory, Route 4, Route 13, Route 17, Route 18, Route 21, Seaside Cave, Undella Bay, Undella Town, Virbank City, Virbank Complex. |
White 2 |
Humilau City, P2 Laboratory, Route 4, Route 13, Route 17, Route 18, Route 21, Seaside Cave, Undella Bay, Undella Town, Virbank City, Virbank Complex. |
#593 Jellicent
Gen. V data
.old
|
#593 Jellicent
• Egg Groups
#593 Jellicent
• Moves, Learnset of Jellicent
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
95 |
100% |
10 |
0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Fire |
-- |
85% |
15 |
0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
100 |
100% |
15 |
0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Dark |
80 |
100% |
15 |
0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Water |
80 |
100% |
15 |
0 |
The user charges at the target and may make
it flinch. |
|
Water |
80 |
100% |
10 |
0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
#593 Jellicent
• Sprites & extra info…
|