Rotom’s Poké dex
#109 Koffing
0.6 m
(2'00") —
1.0 kg
(2.2 lbs.)
Poison Gas Pokémon
Ability #1
• Levitate - By floating in the air, the Pokémon receives full
immunity to all Ground-type moves.
Johto-Dex #114 G SC ~ #115 HG SS
Hoenn-Dex #108 R SE ~ #113 ΩR αS
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#109 Koffing
• Evolution
#109 Koffing
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
½
1
½
2
1
½
1
1
1
1
½
1
2
1
1
1
½
Gen. II-V:
1
½
1
½
2
1
½
1
1
1
1
½
1
2
1
1
1
-
Gen. I:
1
½
1
½
2
1
2
1
-
1
1
½
1
2
1
1
-
-
This table ignores the ability.
#109 Koffing
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
40
65
95
60
45
35
Special: 60
Level 50[Gen. III+]
100-147
63-128
90-161
58-123
45-106
36-95
Level 100[Gen. III+]
190-284
121-251
175-317
112-240
85-207
67-185
Tot. Base Stats : 340 ; Gen. I: 295
Effort values (1 )[Gen. III+]
0
0
1
0
0
0
Experience : 68 ; Before Black 2 and White 2 : 114
Pokémon GO
Stamina
Attack
Defense
80
119; before Nov 2016: 136
164; before Nov 2016: 142
#109 Koffing
• Pokédex Entries
Red and Blue Because it stores
several kinds of
toxic gases in
its body, it is
prone to exploding
without warning.
Yellow In hot places, its
internal gases
could expand and
explode without
any warning. Be
very careful!
Stadium A Pokémon that is like a thin-skinned balloon filled with a highly toxic gas. Known to occasionally explode.
Gold Its thin, filmy
body is filled
with gases that
cause constant
sniffles, coughs
and teary eyes.
Silver The poisonous
gases it contains
are a little bit
lighter than air,
keeping it slightly airborne.
Crystal If one gets close
enough to it when
it expels poisonous gas, the gas
swirling inside it
can be seen.
Stadium 2 Its thin, flimsy body is filled with gases that cause constant sniffles, coughs and teary eyes.
Ruby If KOFFING becomes agitated, it raises
the toxicity of its internal gases and
jets them out from all over its body.
This POKéMON may also overinflate its
round body, then explode.
Sapphire KOFFING embodies toxic substances.
It mixes the toxins with raw garbage to
set off a chemical reaction that
results in a terribly powerful poison
gas. The higher the temperature, the
more gas is concocted by this POKéMON.
Emerald Getting up close to a KOFFING will give
you a chance to observe, through its thin
skin, the toxic gases swirling inside. It
blows up at the slightest stimulation.
FireRed Its thin, balloon-like body is inflated by
horribly toxic gases. It reeks when it is
nearby.
LeafGreen Because it stores several kinds of toxic
gases in its body, it is prone to
exploding without warning.
Diamond Lighter-than-air gases in its body
keep it aloft. The gases not only
smell, they are also explosive.
Pearl Lighter-than-air gases in its body
keep it aloft. The gases not only
smell, they are also explosive.
Platinum Lighter-than-air gases in its body
keep it aloft. The gases not only
smell, they are also explosive.
HeartGold Its thin, filmy body is filled
with gases that cause constant
sniffles, coughs and teary eyes.
SoulSilver The poisonous gases it contains
are a little bit lighter than air,
keeping it slightly airborne.
Black Lighter-than-air gases in its body
keep it aloft. The gases not only
smell, they are also explosive.
White Lighter-than-air gases in its body
keep it aloft. The gases not only
smell, they are also explosive.
Black 2 and White 2 Toxic gas is held within its thin,
balloon-shaped body, so it can
cause massive explosions.
X Its thin, balloon-like body is inflated by horribly
toxic gases. It reeks when it is nearby.
Y Lighter-than-air gases in its body keep it aloft.
The gases not only smell, they are also explosive.
Omega Ruby If Koffing becomes agitated, it raises the toxicity of its internal
gases and jets them out from all over its body. This Pokémon
may also overinflate its round body, then explode.
Alpha Sapphire Koffing embodies toxic substances. It mixes the toxins with raw
garbage to set off a chemical reaction that results in a terribly
powerful poison gas. The higher the temperature, the more gas
is concocted by this Pokémon.
#109 Koffing
• Locations
Red
Pokémon Mansion.
Blue
Pokémon Mansion.
Gold
Burned Tower.
Silver
Burned Tower.
Crystal
Burned Tower.
Ruby
Fiery Path.
Sapphire
Fiery Path.
Emerald
Fiery Path.
FireRed
Celadon City, Pokémon Mansion.
LeafGreen
Celadon City, Pokémon Mansion.
Platinum
Stark Mountain.
HeartGold
Burned Tower.
SoulSilver
Burned Tower.
Black 2
Virbank Complex.
White 2
Virbank Complex.
#109 Koffing
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Smoke Ball
#109 Koffing
Gen. I-V data
#109 Koffing
• Egg Groups
#109 Koffing
• Moves, Learnset of Koffing
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Poison
--
55%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Normal
--
--
20
0
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Poison
--
55%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
By breeding
Crystal
Move
Power
Accuracy
PP
Priority
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Normal
--
--
20
0
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
55%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Dark
--
100%
10
0
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats.
By breeding
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Normal
--
--
20
0
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
55%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Dark
--
100%
10
0
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats.
By breeding
Emerald
Move
Power
Accuracy
PP
Priority
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Normal
--
--
20
0
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
55%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Dark
--
100%
10
0
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats.
By breeding
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Normal
--
--
20
0
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target.
Psychic
65
100%
20
0
The target is attacked with a peculiar ray. This may
also leave the target confused.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
80%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Dark
--
100%
10
0
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Poison
--
80%
40
0
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Poison
20
70%
20
0
The target is attacked with a discharge of filthy
gases. This may also poison the target.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Poison
65
100%
20
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
--
100%
20
0
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy.
Ice
--
--
30
0
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ghost
--
--
5
0
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession.
Dark
--
100%
10
0
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Electric
60
--
20
0
The user strikes the target with a quick jolt of
electricity. This attack never misses.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
75%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Dark
--
100%
20
0
The target is taunted into a rage that allows it to use
only attack moves for three turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
90
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
110
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ghost
80
100%
15
0
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Dark
--
100%
15
0
The user torments and enrages the target, making it
incapable of using the same move twice in a row.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fire
--
85%
15
0
The user shoots a sinister, bluish-white flame at the
target to inflict a burn.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#109 Koffing
• Sprites & extra info…