Rotom’s Poké dex
#120 Staryu
0.8 m
(2'07") —
34.5 kg
(76.1 lbs.)
Star Shape Pokémon
Ability #1
• Illuminate - Raises the likelihood of meeting wild Pokémon by
illuminating the surroundings.
Ability #2
• Natural Cure - All status conditions heal when the Pokémon
switches out.
Hidden Ability
• Analytic - Boosts move power when the Pokémon moves last.
Johto-Dex #167 G SC ~ #169 HG SS
Hoenn-Dex #143 R SE ~ #148 ΩR αS
AlolanDex #184 Su Mo ~ #223 Ul tra
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#120 Staryu
• Evolution
#120 Staryu
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
Gen. I:
1
1
1
1
1
1
1
1
-
½
½
2
2
1
½
1
-
-
This table ignores the ability.
#120 Staryu
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
30
45
55
70
55
85
Special: 70
Level 50[Gen. III+]
90-137
45-106
54-117
67-134
54-117
81-150
Level 100[Gen. III+]
170-264
85-207
103-229
130-262
103-229
157-295
Tot. Base Stats : 340 ; Gen. I: 285
Effort values (1 )[Gen. III+]
0
0
0
0
0
1
Experience : 68 ; Before Black 2 and White 2 : 106
Pokémon GO
Stamina
Attack
Defense
60
137; before Nov 2016: 130
112; before Nov 2016: 128
#120 Staryu
• Pokédex Entries
Red and Blue An enigmatic
POKéMON that can
effortlessly
regenerate any
appendage it
loses in battle.
Yellow As long as the
center section is
unharmed, it can
grow back fully
even if it is
chopped to bits.
Stadium It is capable of growing back any portion of its body that is cut off. At night, the center core glows with a red light.
Gold At night, the center of its body
slowly flickers
with the same
rhythm as a human
heartbeat.
Silver Even if its body
is torn, it can
regenerate as long
as the glowing
central core remains intact.
Crystal When the stars
twinkle at night,
it floats up from
the sea floor, and
its body's center
core flickers.
Stadium 2 At night, the center of its body slowly flickers with the same rhythm as a human heartbeat.
Ruby STARYU’s center section has an organ
called the core that shines bright red.
If you go to a beach toward the
end of summer, the glowing cores of
these POKéMON look like the stars
in the sky.
Sapphire STARYU apparently communicates with
the stars in the night sky by flashing
the red core at the center of its body.
If parts of its body are torn, this
POKéMON simply regenerates the
missing pieces and limbs.
Emerald It gathers with others in the night and
makes its red core glow on and off with
the twinkling stars. It can regenerate
limbs if they are severed from its body.
FireRed It appears in large numbers by seashores.
At night, its central core flashes with a
red light.
LeafGreen An enigmatic POKéMON that can effortlessly
regenerate any appendage it loses in
battle.
Diamond If its body is torn, it can grow
back if the red core remains.
The core flashes at midnight.
Pearl If its body is torn, it can grow
back if the red core remains.
The core flashes at midnight.
Platinum If its body is torn, it can grow
back if the red core remains.
The core flashes at midnight.
HeartGold At night, the middle of its body
slowly flickers with the same
rhythm as a human heartbeat.
SoulSilver Even if its body is torn, it can
regenerate as long as the glowing
central core remains intact.
Black If its body is torn, it can grow
back if the red core remains.
The core flashes at midnight.
White If its body is torn, it can grow
back if the red core remains.
The core flashes at midnight.
Black 2 and White 2 As long as its red core remains,
it can regenerate its body instantly,
even if it’s torn apart.
X Even if its body is torn, it can regenerate as long as
the glowing central core remains intact.
Y It appears in large numbers by seashores. At night,
its central core flashes with a red light.
Omega Ruby Staryu’s center section has an organ called the core that
shines bright red. If you go to a beach toward the end of
summer, the glowing cores of these Pokémon look like the
stars in the sky.
Alpha Sapphire Staryu apparently communicates with the stars in the night sky
by flashing the red core at the center of its body. If parts of its
body are torn, this Pokémon simply regenerates the missing
pieces and limbs.
Sun Large numbers of these Pokémon make their
home at the seaside. At night, a strange red
glow radiates from the center of their bodies.
Moon This Pokémon gets nibbled on by Lumineon and
others. Thanks to its red core, it regenerates
fast, so it’s unconcerned by their snack attacks.
Ultra Sun In many places, there are folktales of stardust
falling into the ocean and becoming Staryu.
Ultra Moon No number of injuries can bother Staryu. Its
amazing regenerative powers return it to its
previous state in half a day!
#120 Staryu
• Locations
Red
Cinnabar Island, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21.
Blue
Cinnabar Island, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21.
Yellow
Cinnabar Island, Pallet Town, Seafoam Islands, Sea Route 19, Sea Route 20, Sea Route 21, Vermilion City.
Gold
Cerulean City, Cherrygrove City, Cianwood City, Cinnabar Island, Olivine City, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41.
Silver
Cherrygrove City, Cianwood City, Cinnabar Island, Olivine City, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41.
Crystal
Cerulean City, Cherrygrove City, Cianwood City, Cinnabar Island, Olivine City, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41.
Ruby
Lilycove City.
Sapphire
Lilycove City.
Emerald
Lilycove City.
LeafGreen
Cinnabar Island, Five Island, Icefall Cave, One Island, Pallet Town, S.S. Anne, Vermilion City.
Diamond
Canalave City, Sunyshore City.
Pearl
Canalave City, Sunyshore City.
Platinum
Canalave City, Sunyshore City.
HeartGold
Cherrygrove City, Cianwood City, Olivine City, Route 34, Route 47, Sea Route 19, Sea Route 40, Union Cave.
SoulSilver
Cherrygrove City, Cianwood City, Olivine City, Route 34, Route 47, Sea Route 19, Sea Route 40, Union Cave.
Black
Route 13.
White
Route 13.
Black 2
Humilau City, Route 13, Undella Town.
White 2
Humilau City, Route 13, Undella Town.
X
Route 8.
#120 Staryu
Held item
Ruby , Sapphire , Emerald , FireRed , LeafGreen , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Star Piece
50% => Stardust
#120 Staryu
Gen. I-V data
#120 Staryu
• Egg Groups
#120 Staryu
• Moves, Learnset of Staryu
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
20
0
Use it to flee from any wild Pokémon.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
80
100%
10
0
The user strikes with a simultaneous three-beam
attack. May also burn, freeze, or paralyze the target.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
20
0
Use it to flee from any wild Pokémon.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
Psychic
--
80%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
80
100%
10
0
The user strikes with a simultaneous three-beam
attack. May also burn, freeze, or paralyze the target.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By breeding
Gold and Silver
Move
Power
Accuracy
PP
Priority
Ice
65
100%
20
0
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user hypnotizes itself into copying any stat
change made by the target.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
20
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Electric
--
100%
20
0
The user launches a weak jolt of electricity that
paralyzes the target.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Electric
95
100%
15
0
A strong electric blast crashes down on the target.
This may also leave the target with paralysis.
Electric
120
70%
10
0
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
70
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
70
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
10
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
80
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Psychic
--
100%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
80
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Psychic
--
100%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
80
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
0
Restoring its own cells, the user restores its own HP
by half of its max HP.
Psychic
--
100%
15
0
The target is attacked with an odd psychic wave.
The attack varies in intensity.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
--
--
20
0
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
0
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness.
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Rock
80
100%
20
0
The user attacks with a ray of light that sparkles as
if it were made of gemstones.
Ghost
--
100%
10
0
The target is exposed to a sinister ray that
triggers confusion.
Psychic
90
100%
10
0
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Psychic
--
--
20
0
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
#120 Staryu
• Sprites & extra info…