Rotom’s Poké dex
#073 Tentacruel
1.6 m
(5'03") —
55.0 kg
(121.3 lbs.)
Jellyfish Pokémon
Ability #1
• Clear Body - Prevents other Pokémon’s moves or Abilities from
lowering the Pokémon’s stats.
Ability #2
• Liquid Ooze - Oozed liquid has strong stench, which damages
attackers using any draining move.
Hidden Ability
• Rain Dish - The Pokémon gradually regains HP in rain.
Johto-Dex #163 G SC ~ #165 HG SS
Hoenn-Dex #067 R SE ~ #069 ΩR αS
AlolanDex #107 Su Mo ~ #130 Ul tra
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#073 Tentacruel
• Evolution
#073 Tentacruel
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
½
1
½
2
1
½
1
½
½
½
1
2
2
½
1
1
½
Gen. II-V:
1
½
1
½
2
1
½
1
½
½
½
1
2
2
½
1
1
-
Gen. I:
1
½
1
½
2
1
2
1
-
½
½
1
2
2
½
1
-
-
This table ignores the ability.
#073 Tentacruel
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
80
70
65
80
120
100
Special: 120
Level 50[Gen. III+]
140-187
67-134
63-128
76-145
112-189
94-167
Level 100[Gen. III+]
270-364
130-262
121-251
148-284
220-372
184-328
Tot. Base Stats : 515 ; Gen. I: 435
Effort values (2 )[Gen. III+]
0
0
0
0
2
0
Experience : 180 ; Before Black 2 and White 2 : 205
#073 Tentacruel
• Pokédex Entries
Red and Blue The tentacles are
normally kept
short. On hunts,
they are extended
to ensnare and
immobilize prey.
Yellow Its 80 tentacles
can stretch and
contract freely.
They wrap around
prey and weaken
it with poison.
Stadium It has 80 tentacles. Once they wrap around an enemy, the tentacles will not release, no matter what.
Gold Its 80 tentacles
absorb water and
stretch almost
endlessly to CONSTRICT its prey
and enemies.
Silver In battle, it
extends all 80 of
its tentacles to
entrap its opponent inside a
poisonous net.
Crystal When its 80 feelers absorb water,
it stretches to
become like a net
to entangle its
prey.
Stadium 2 Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.
Ruby TENTACRUEL has large red orbs on its
head. The orbs glow before lashing the
vicinity with a harsh ultrasonic blast.
This POKéMON’s outburst creates rough
waves around it.
Sapphire TENTACRUEL has tentacles that can be
freely elongated and shortened at will.
It ensnares prey with its tentacles and
weakens the prey by dosing it with a
harsh toxin. It can catch up to 80
prey at the same time.
Emerald It lives in complex rock formations on
the ocean floor and traps prey using its
80 tentacles. Its red orbs glow when it
grows excited or agitated.
FireRed It has 80 tentacles that move about
freely. They can sting, causing poisoning
and sharp, stabbing pain.
LeafGreen The tentacles are normally kept short.
On hunts, they are extended to ensnare
and immobilize prey.
Diamond With 80 tentacles for ensnaring
victims, it prevents escape until
the prey is weakened by poison.
Pearl It alerts others to danger by
stridently flashing the red orbs
on its head.
Platinum It extends its 80 tentacles to
form an encircling poisonous net
that is difficult to escape.
HeartGold Its 80 tentacles absorb water and
stretch almost endlessly to
constrict its prey and enemies.
SoulSilver In battle, it extends all 80 of
its tentacles to entrap its opponent
inside a poisonous net.
Black It extends its 80 tentacles to
form an encircling poisonous net
that is difficult to escape.
White It extends its 80 tentacles to
form an encircling poisonous net
that is difficult to escape.
Black 2 and White 2 It extends its 80 tentacles to
form an encircling poisonous net
that is difficult to escape.
X The tentacles are normally kept short. On hunts,
they are extended to ensnare and immobilize prey.
Y It has 80 tentacles that move about freely.
They can sting, causing poisoning and sharp,
stabbing pain.
Omega Ruby Tentacruel has large red orbs on its head. The orbs glow
before lashing the vicinity with a harsh ultrasonic blast.
This Pokémon’s outburst creates rough waves around it.
Alpha Sapphire Tentacruel has tentacles that can be freely elongated
and shortened at will. It ensnares prey with its tentacles
and weakens the prey by dosing it with a harsh toxin.
It can catch up to 80 prey at the same time.
Sun Normally, it has 80 poisonous tentacles.
The longer one has been alive, the fewer
tentacles it will have.
Moon Although these Pokémon are rare, when a large
outbreak of them occurs, all fish Pokémon
disappear from the surrounding sea.
Ultra Sun It fires off ultrasonic waves from its red orbs
to weaken its prey, and then it wraps them up
in its 80 tentacles.
Ultra Moon It communicates with others of its kind by
lighting up the red orbs on its head. When
the orbs are blinking, it’s a warning sign.
#073 Tentacruel
• Locations
Yellow
Sea Route 19, Sea Route 20, Sea Route 21.
Gold
Cherrygrove City, Cianwood City, Cinnabar Island, New Bark Town, Olivine City, Pallet Town, Route 12, Route 13, Route 26, Route 27, Route 32, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41, Union Cave, Vermilion City, Whirl Islands.
Silver
Cherrygrove City, Cianwood City, Cinnabar Island, New Bark Town, Olivine City, Pallet Town, Route 12, Route 13, Route 26, Route 27, Route 32, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41, Union Cave, Vermilion City, Whirl Islands.
Crystal
Cherrygrove City, Cianwood City, Cinnabar Island, New Bark Town, Olivine City, Pallet Town, Route 12, Route 13, Route 26, Route 27, Route 32, Route 34, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41, Union Cave, Vermilion City, Whirl Islands.
Ruby
Abandoned Ship.
Sapphire
Abandoned Ship.
Emerald
Abandoned Ship.
FireRed
Bond Bridge, Five Island, Five Isle Meadow, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, One Island, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path.
LeafGreen
Bond Bridge, Five Island, Five Isle Meadow, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, One Island, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path.
Diamond
Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Route 205, Route 213, Route 218, Route 219, Route 221, Route 222, Route 224, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City, Valley Windworks.
Pearl
Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Route 205, Route 213, Route 218, Route 219, Route 221, Route 222, Route 224, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City, Valley Windworks.
Platinum
Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Route 205, Route 212, Route 213, Route 218, Route 219, Route 221, Route 222, Route 224, Sea Route 220, Sea Route 223, Sea Route 226, Sea Route 230, Sunyshore City, Valley Windworks.
HeartGold
Cherrygrove City, Cianwood City, Cinnabar Island, New Bark Town, Olivine City, Pallet Town, Route 12, Route 13, Route 26, Route 27, Route 32, Route 34, Route 47, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41, Union Cave, Vermilion City, Whirl Islands.
SoulSilver
Cherrygrove City, Cianwood City, Cinnabar Island, New Bark Town, Olivine City, Pallet Town, Route 12, Route 13, Route 26, Route 27, Route 32, Route 34, Route 47, Sea Route 19, Sea Route 20, Sea Route 21, Sea Route 40, Sea Route 41, Union Cave, Vermilion City, Whirl Islands.
#073 Tentacruel
Held item
Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Poison Barb
#073 Tentacruel
Gen. I-V data
#073 Tentacruel
• Egg Groups
#073 Tentacruel
• Moves, Learnset of Tentacruel
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Psychic
--
--
30
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Water
120
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
15
70%
15
0
The user traps the target in a violent swirling
whirlpool for four to five turns.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
40
100%
20
0
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat.
Psychic
--
--
20
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
40
100%
20
0
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Psychic
--
--
20
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
40
100%
20
0
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Psychic
--
--
20
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
15
0
The user reflects the target’s type, making it the
same type as the target.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
Poison
15
100%
35
0
The user stabs the target with a poisonous stinger.
This may also poison the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
10
100%
35
0
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
40
100%
20
0
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Psychic
--
--
20
0
The user throws up a sturdy wall that sharply raises
its Defense stat.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Water
65
100%
10
0
If the target’s HP is half or less, this attack will hit
with double the power.
Normal
--
85%
40
0
An earsplitting screech harshly lowers the target’s
Defense stat.
Ghost
65
100%
10
0
This relentless attack does massive damage to a
target affected by status conditions.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
25
0
The user creates a protective field that prevents
status conditions for five turns.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
95
100%
10
0
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Fairy
80
100%
10
0
The user damages opposing Pokémon by emitting a
powerful flash.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#073 Tentacruel
• Sprites & extra info…