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Jump Kick (Move)

Battle Frontier Battle Frontier,
Emerald,
Battle Palace Category:
Attack

  Move #026, Generation I

  Fighting Type

 [physical] Physical move

  Power: 100

  Accuracy: 95%

  10 PP

  Priority: 0 (default)

  Target –> Selected Pokémon

Gold, Silver, and Crystal:

May miss, damaging the user.

Ruby, Sapphire, and Emerald:

A strong jumping kick. May miss and hurt the kicker.

FireRed and LeafGreen:

The user jumps up high, then kicks. If it misses, the user hurts itself.

Gen. IV:

The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself.

Black and White:

The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself.

Black 2 and White 2:

The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself.

Gen. VI:

The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself.

Gen. VII:

The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself.

Changelog

Before Black and White:

Power => 85

PP => 25

Before Diamond and Pearl:

Power => 70

Pokémon Contest Spectacular [Ω/α]

Contest condition:
Cool
Appeal:  ♥ ♥ ♥ ♥ ♥ ♥
 (6)
Jamming:  

Pokémon Super Contest

Contest condition
Gen. III-IV:
Cool
Appeal:  ♥ ♥ ♥
 (3)
A basic performance
using a move known
by the Pokémon.

Pokémon Contest

Contest condition
Gen. III-IV:
Cool
Appeal:  ♥ ♥ ♥ ♥ ♥ ♥
 (6)
Jamming:  
After this move, the user is
more easily startled.
Gen. III-IV Combos
Pokémon Contest
Mind Reader, Charm Jump Kick

en Jump Kick
it Calciosalto
fr Pied Sauté
de Sprungkick
es Patada Salto

Moves (List)

🔗 veekun

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