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Bone Club (Move)

Battle Frontier Battle Frontier,
Emerald,
Battle Palace Category:
Attack

  Move #125, Generation I

  Ground Type

 [physical] Physical move

  Power: 65

  Accuracy: 85%

  20 PP

  Priority: 0 (default)

  Target –> Selected Pokémon

Gold, Silver, and Crystal:

An attack that may cause flinching.

Ruby, Sapphire, and Emerald:

Clubs the foe with a bone. May cause flinching.

FireRed and LeafGreen:

The foe is clubbed with a bone held in hand. It may make the foe flinch.

Diamond, Pearl, and Platinum:

The user clubs the foe with a bone. It may also make the target flinch.

HeartGold and SoulSilver:

The user clubs the foe with a bone. It may also make the target flinch.

Black and White:

The user clubs the target with a bone. It may also make the target flinch.

Black 2 and White 2:

The user clubs the target with a bone. It may also make the target flinch.

Gen. VI:

The user clubs the target with a bone. This may also make the target flinch.

Gen. VII:

The user clubs the target with a bone. This may also make the target flinch.

Pokémon Contest Spectacular [Ω/α]

Contest condition:
Tough
Appeal:  ♥ ♥ ♥
 (3)
Jamming:  

Pokémon Super Contest

Contest condition
Gen. III-IV:
Tough
Appeal:  ♥ ♥ ♥
 (3)
A basic performance
using a move known
by the Pokémon.

Pokémon Contest

Contest condition
Gen. III-IV:
Tough
Appeal:  ♥ ♥
 (2)
Jamming:  ♡
 (1)
Startles the POKéMON that
has the JUDGE’s attention.
Gen. III-IV Combos
Pokémon Contest
Bone Club Bonemerang, Bone Rush
Bonemerang, Bone Rush Bone Club
Pokémon @ Bone Club
By leveling up
#104#104 Cubone#105#105 Marowak#105-alola#105 Marowak Alola Form

en Bone Club
it Ossoclava
fr Massd’Os
de Knochenkeule
es Hueso Palo

Moves (List)

🔗 veekun

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