Rotom’s Pokédex
#595 Joltik |
| 0.1 m
(0'04") —
0.6 kg
(1.3 lbs.) |
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Attaching Pokémon
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Ability #1
• Compound Eyes - The Pokémon’s compound eyes boost its accuracy. Ability #2
• Unnerve - Unnerves opposing Pokémon and makes them unable
to eat Berries. Hidden Ability
• Swarm - Powers up Bug-type moves when the Pokémon’s HP
is low. |
Unova-Dex #101 B W ~ #173 B2 W2
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#595 Joltik
• Evolution
#595 Joltik
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
½ |
1 |
1 |
1 |
2 |
1 |
1 |
½ |
2 |
1 |
½ |
½ |
1 |
1 |
1 |
1 |
1 |
Gen. V: |
1 |
½ |
1 |
1 |
1 |
2 |
1 |
1 |
½ |
2 |
1 |
½ |
½ |
1 |
1 |
1 |
1 |
- |
This table ignores the ability. |
#595 Joltik
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
50 |
47 |
50 |
57 |
50 |
65 |
Level 50 |
110-157 |
46-108 |
49-112 |
55-119 |
49-112 |
63-128 |
Level 100 |
210-304 |
89-212 |
94-218 |
107-234 |
94-218 |
121-251 |
Tot. Base Stats: 319 |
Effort values (1) |
0 |
0 |
0 |
0 |
0 |
1 |
Experience: 64 |
#595 Joltik
• Pokédex Entries
Black | Joltik that live in cities have learned
a technique for sucking electricity
from the outlets in houses. |
White | They attach themselves to large-bodied
Pokémon and absorb static electricity,
which they store in an electric pouch. |
Black 2 and White 2 | Since it can’t generate its own
electricity, it sticks onto large-bodied
Pokémon and absorbs static electricity. |
X | Since it can’t generate its own electricity, it sticks
onto large-bodied Pokémon and absorbs
static electricity. |
Y | They attach themselves to large-bodied Pokémon
and absorb static electricity, which they store in an
electric pouch. |
Omega Ruby | Since it can’t generate its own electricity, it sticks
onto large-bodied Pokémon and absorbs
static electricity. |
Alpha Sapphire | They attach themselves to large-bodied Pokémon
and absorb static electricity, which they store in an
electric pouch. |
#595 Joltik
• Locations
Black |
Chargestone Cave. |
White |
Chargestone Cave. |
Black 2 |
Chargestone Cave. |
White 2 |
Chargestone Cave. |
#595 Joltik
Gen. V data
.old
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#595 Joltik
• Egg Groups
#595 Joltik
• Moves, Learnset of Joltik
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Bug |
50 |
100% |
20 |
0 |
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Dark |
60 |
100% |
25 |
0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Bug |
50 |
100% |
20 |
0 |
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit. |
|
Bug |
80 |
100% |
15 |
0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
#595 Joltik
• Sprites & extra info…
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